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Additional Options in Spell Flow Properties

Discussion in 'Feature Requests' started by Nezzeraj, Jan 8, 2018.

  1. Nezzeraj

    Nezzeraj Member

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    Now that I've spent a few days learning the spell flow, I was wondering if there could be two simple additions:
    1. Positive Modify Target Types. For healing spells or potions, there's no Heal, Life, or other positive modifiers.
    2. Natural attacks for Creature Attack Types. Many monsters don't use weapons so it would be useful to have an option so I don't have to use 1- or 2-handed typed for a bite attack, for example.
    3. Sleep is also missing from Modify Target Types.
     
    #1 Nezzeraj, Jan 8, 2018
    Last edited: Jan 9, 2018
  2. Gekko

    Gekko New Member

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    1. I'd suggest a bonus type "positive energy"
    2. What's wrong with it? You can build natural attacks as necessary. Or is it just for convenience?
    3. Is "sleep" a bonus type? Perhaps you can set a status for sleep?
     
  3. Tay-Dor

    Tay-Dor Active Member

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    1-handed would be the default for natural attacks.
     
  4. Wesley Gorby

    Wesley Gorby Production/Community Manager
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    I suspect this is just a 'usable space' issue, as @Tay-Dor indicates; 1-handed would be the default and is the same as 'Natural' and thus '1 Handed/Natural' is a bit long for several fields and it was shortened to simply '1 Handed'
     
  5. Nezzeraj

    Nezzeraj Member

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    1. Yeah positive energy works.
    2. For natural attacks it was just for usability. Down the line if people want to make custom features, natural attack would be more self-explanatory than making a bite attack with 1-handed modifier for example.
    3. Elves gain an immunity to magical sleep effects but there's no way to build it since sleep is not a current category of effect.

    Thanks for the response :)
     
  6. Wesley Gorby

    Wesley Gorby Production/Community Manager
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    Not trying to sound offputting at all, I'll certainly mention it to @owlbear ,

    It might be as simple as having an alias for '1 Handed' that is 'Natural' easy-peasy.. on the other, it might require a bit of coding to add and maintain a thing that is essentially a duplicate of another thing, and that might be outside of scope at this time..
     

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