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3.6.11.12 (beta) - feature library

Discussion in 'General Discussion' started by Gekko, Apr 13, 2017.

  1. Gekko

    Gekko New Member

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    Really don't know where to post. As a normal kickstarter backer I have access to the 3.6.11.12 (beta).

    I was eager to test the feature library but without success.

    I tried to build up a fireball spell as described here:
    http://d20pro.com/release-notes/feature-library/#tutorial-1-lets-make-a-fireball

    First I have to admit it seems to work but when I try to test it and place the burst-template in the decision tab, no targets are selected.

    I tried deleting the Map Template node hoping I can select the targets by hand but without effect. No burst template, but also no chance to select targets.

    Additionally, I tried to reproduce the necrotic trap from Kickstarter Update Nr. 56. This seems to work partially. Not all squares in the burst template trigger the effect.

    I can't roll skill check via the skill menu (k). Only from character sheet (e).

    When I try to use abilities no decision window opens.

    Attacks, saves and status symbols work.
     
  2. Tay-Dor

    Tay-Dor Active Member

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    There have been some bugs found that they are working on. The targeting bug you described has been fixed for the next build.

    Skills and abilities need to be done from the character sheet. From what Owlbear said it has to do with the changes to the UI in preparation for whats comming.
     
    Gekko likes this.
  3. cyderak

    cyderak Member

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    So.....whats coming?
     
  4. Tay-Dor

    Tay-Dor Active Member

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    The UI changes are for the full integration of traits, features, items, etc.
     
  5. cyderak

    cyderak Member

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    Cool......I always said their User Interface was kind of blah.
     
  6. Wesley Gorby

    Wesley Gorby Production/Community Manager
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    I full on face lift and UI rebuild is on the slate and in line to be done. However, they want to ensure the foundation is stable and in good working order prior to starting to make things 'pretty'..

    We'd welcome suggestions and things you'd like to see so that we can have a well rounded well of community thoughts on the new look and design.
     
    #6 Wesley Gorby, Apr 18, 2017
    Last edited: Apr 18, 2017
    Tay-Dor likes this.
  7. owlbear

    owlbear Administrator
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    yeah, full UI facelift is on the table but with only two devs, we're limited in what we can tackle.

    The feature library is nearly ready for another push. should have a new build posted tonight or tomorrow.

    There's also two super secret -- wait if I mention them are the still secret? -- builds in the Beta_Builds directory. 3.6.11.13 and 3.6.11.14

    We're cleaning up a few things for .15 and then will post with a KS update.
     
  8. cyderak

    cyderak Member

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    A couple suggestions I would have would be...........

    ** Very simple descriptions of what a certain features' button opens up. Example...... Instead of assets, use a word like objects or items. Not to say you guys already dont use word like these, but to clean up the ones that could be confused by new users.

    ** Bigger UI buttons so as to not accidentally click on the wrong one. So instead of a 1/4" x 3/8" button, make them 1" x 1" or 1/4" x 2" .......something easily clicked because stuff like that speeds up the ease of use.

    ** After all of the softwares' features are solid an un-buggified making the UI look pretty (Aesthetically pleasing) and arranged simply.

    .......just some suggestions.

    Here are some cool icons:

    [​IMG]


    Here is a cool User interface arrangement
    [​IMG]



    Some cool buttons.
    [​IMG]



    [​IMG]
     
    Lonewolf147 likes this.

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