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Passive Perception (5e)

Discussion in 'Feature Requests' started by Tay-Dor, May 27, 2017.

  1. Tay-Dor

    Tay-Dor Active Member

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    It'd be nice to have a Passive Perception entry on the character sheet. It'd come in handy with using templates to trigger passive perception checks.
     
  2. Wesley Gorby

    Wesley Gorby Production/Community Manager
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    Ultimately, it would also appear the the mouse over data popup. :)
     
  3. Tay-Dor

    Tay-Dor Active Member

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    I second the motion.
     
  4. owlbear

    owlbear Administrator
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    seems resonable. will investiigate what needs to go into this to make it particularly useful.
     
  5. owlbear

    owlbear Administrator
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    upload_2017-5-30_18-44-59.png

    The base number, in this case 10, is set as part of the Rule set.

    Rolls and results can be obfuscated from the players according to the normal hidden roll methods (icon at the top of the GM panel).

    I'm also looking into how to add a passive roll option for the quick skills. Basically you would issue the same keystrokes to make the quick skill rolls:

    ",", ".", and "/" but modify it with CTRL/Command so CTRL+, would passively rolls the skill bound to the quick skill slot 1.

    Sound like a plan?
     
  6. owlbear

    owlbear Administrator
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    upload_2017-5-30_19-28-43.png

    Oceans 11 style ... I'm glad we had this talk.
     
  7. owlbear

    owlbear Administrator
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    still have to add the mouse over stuffs, but this should do the trick for now!
     
  8. Bloodwolf

    Bloodwolf Member

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    So would this be like taking 10 or 20¿
     
  9. Wesley Gorby

    Wesley Gorby Production/Community Manager
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    Passive Checks
    A passive check is a special kind of ability check that doesn't involve any die rolls. Such a check can represent the average result for a task done repeatedly, such as searching for secret doors over and over again, or can be used when the GM wants to secretly determine whether the characters succeed at something without rolling dice, such as noticing a hidden monster.
    Here's how to determine a character's total for a passive check:

    10 + all modifiers that normally apply to the check.

    If the character has advantage on the check, add 5. For disadvantage, subtract 5. The game refers to a passive check total as a score.
    For example, if a 1st-level character has a Wisdom of 15 and proficiency in Perception, he or she has a passive Wisdom (Perception) score of 14. The rules on hiding in the “Dexterity” section rely on passive checks, as do the exploration rules.
     
  10. Bloodwolf

    Bloodwolf Member

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    I'm still a 3.5 player and thought that was what it was.

    I am wondering if there is a way to do a take 10 or 20?
     
  11. Wesley Gorby

    Wesley Gorby Production/Community Manager
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    at it's default, it is equivalent to taking ten.. if you wanted to houserule the idea of taking twenty, you could just add +5 to their passive score to account for the extra time spent, but honestly then it's really not a 'passive' task anymore....
     
    Bloodwolf likes this.

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