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Using the new spell library

Discussion in 'General Discussion' started by Krypto, Jul 23, 2017.

  1. Krypto

    Krypto New Member

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    Ok, pretty basic question here: I've opened up the spells library and added myself a new cure light wounds spell. How do I actually use it in a game? If I add cure light wounds as a spell for a PC, when they try to cast it, the familiar casting dialog pops up, but the effect is "inert", and if I click that, I get what looks like the basic spell template flow. I don't see any way to load my previously saved spell, nor to just have the PC's cure light wounds activate that spell without any intervention from me.

    I feel like I must be missing something obvious...
     
  2. Wesley Gorby

    Wesley Gorby Production/Community Manager
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    The spell has to be added to the class, in classes.txt, or cast from the freeform list by adding the spell to spells.txt
     
  3. Tay-Dor

    Tay-Dor Active Member

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    If the spell is in the classes text, the name on the flow needs to match what is in the classes text.
     
  4. Krypto

    Krypto New Member

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    Ok, got it working. Thanks.

    I assume that at some point in the near future the new spell system will be integrated fully into the game so that I and my players don't have to create each spell by hand? We're using Pathfinder rules, if that makes any difference.
     
  5. Wesley Gorby

    Wesley Gorby Production/Community Manager
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    There will be rulesets available for purchase, so you do not have to build everything yourself. We don't currently have a release date for those at this time.
     
    #5 Wesley Gorby, Jul 24, 2017
    Last edited: Jul 31, 2017
    jeffpalmer1976 likes this.

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