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Subdividing grid on completed map?

Discussion in 'General Discussion' started by Vehril, Jul 24, 2017.

  1. Vehril

    Vehril New Member

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    First of all, I'd like to applaud the developers of d20Pro. I've been using the software for several months in a 3.5 campaign that is many years old. I built a large gaming table with an integrated 55" TV as the playing surface and both the players and I love it. Good times.

    However, I ran into an issue this weekend at the end of our session. I realized that I had completed all the regions, masks, walls, doors, and notes on a map to the grid supplied, but I hadn't realized that the grid was 10' x 10' in the source. Erk.

    Is there any way to just subdivide the grid to twice as many squares without disturbing all the regions, notes, etc?

    If not, do people have any tips to either fix it without starting over, or make it work well as is.

    Thanks, everyone.
     
  2. Wesley Gorby

    Wesley Gorby Production/Community Manager
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    If you mean as to retain your current work within D20PRO (drawn walls and the like), I don't know of any way to do it.

    You can modify the XY of the map in the map properties and double it for instance to get your change of 10ft squares to 5ft squares, but that won't preserve your works on walls and masks.
     
  3. Vehril

    Vehril New Member

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    I was worried that would be the answer. Oh well.

    It's not an absurd amount of work to fix it. I'll just dive in and do it.

    As a side note, is there a place to indicate scale to the program, so when you create a 60'/120' light, for instance, it will be the correct number of grid units? I haven't been able to locate something like that.

    Thanks!
     
  4. Wesley Gorby

    Wesley Gorby Production/Community Manager
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    when you add light to a token (right click menu), just half the norm. so in your case, rather than selecting 60/120, you'd pick 30/60.. or if you're in Draw Tools -> Lights, you can manually set the radius in squares.
     

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