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3.7.7 Release

Discussion in 'Announcements' started by Wesley Gorby, Mar 1, 2019.

  1. Wesley Gorby

    Wesley Gorby Production/Community Manager
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  2. Wesley Gorby

    Wesley Gorby Production/Community Manager
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  3. Wesley Gorby

    Wesley Gorby Production/Community Manager
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    http://pubs.d20pro.com/Public_Beta/3.7.7.1/

    ### v.3.7.7.1 * Fixed issue with visibility toggle for tokens not showing a shaded creature or item.
    * Found issue with grid rendering causing slow downs in map zooms. For the time being, I've disabled grid showing for the Free Grid map model. This resolves the issue as we can use the original grid renderer for snapped grids (1:1). We will be updating the grid painter with multiple grid options soon and will restore free grid painting then.
    * Found issue with items and the damage dice calculations causing conflicts and table errors. I've fixed this broadly, and will need to circle back to re-implement the "equals" operators for damage types on items.
    * Due to a change in Chromium's context sharing we were failing to launch multiple instances of D20PRO in the last release. We've updated the the cache directory generator such that context is cached using a timestamp method.

    Caveat, this doesn't completely resolve the grid rendering issue that was slowing folks down. You'll still want to turn off the grid view with the hide/show grid icon along the top menu when you don't need it. This slowness for grids is only impacting the Gm view right now, so players should be fine. This does not include the steam networking test yet. I was attempting to clean up a few bugs from the release that made it out first thus this beta so soon after the release.

    The one thing that didn't make it into the release notes was a massive networking cleanup. I found an entire branch of the lobby code which hadn't been extracted and cleaned. I fixed that. Network should be much more stable now!!
     
  4. Wesley Gorby

    Wesley Gorby Production/Community Manager
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    3.7.7.2 with more network fixes and a correction to a serialization issue are here:
    http://pubs.d20pro.com/Public_Beta/3.7.7.2/

    * Fixed error which was flooding logs when using custom audio files for customized sound effects
    * Found issue with ER was related to a feature we hadn't implement fully yet. Healed By and Bypassed By. We've updated the ER system to support the healed by mechanism such that ER damage from a source of the correct type results in the correct damage/healing. Bypassed By is not 100% implemented yet and neither system is applying to physical attacks at this stage.
    * Updated serialization method to use apache commons rather than PubNub base64...

    so not a lot of changes but the final gutting of pubnub and all panels working as intended is pretty important.
     
  5. Wesley Gorby

    Wesley Gorby Production/Community Manager
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    so 3.7.7.3 is up for testing. It should be pretty stable. Here's the change log:
    http://pubs.d20pro.com/Public_Beta/3.7.7.3/

    ### v.3.7.7.3
    * Fixed issue where status icons were not appearing unless you toggled the show status option at least once per session.
    * Changed default failure behavior when loading missing markers from showing a red circle object to showing the first Marker Icon available in your marker DB.
    * Added behavior for Starfinder to show Stamina Points alongside Hit Points as a health overlay.
    * Changed the default Map Creation method from Free Movement to Snap. We will add a global control toggle for this in the near future.
    * Set map properties editor for changing grid mode to always use "NW" orientation for changing the grid scale/mode.
    * Fix issue from 3.7.7.2 which caused lights to not recalculate during some automated zoom actions.
    * Set the default memory to 2048 MB (2GB); changed memory increments to 1024 MB (1GB).
    * Updated Starfinder template!
    * F8 zooms the map to a particular scale (defaults to 1920x1080 @ 20" ) and centers the map. This is particularly handy when swapping between free and snapped grid sizes which can cause the map to appear to disappear, however, it is really just very far off center. It is also handy for quickly pulling the map to a decently tight viewpoint on modern monitors.
     
  6. Wesley Gorby

    Wesley Gorby Production/Community Manager
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    Beta .4 is up.

    http://pubs.d20pro.com/Public_Beta/3.7.7.4/


    ### v.3.7.7.4
    * Removed the Heal SP button from the GM creature view and replaced it with a ratio area for Resolve Points. Heal SP is still available under the GM context menu "Rest->Stamina Points".
    * Fixed issue with health bars not showing up for standard systems.
    * Fixed issue with tethers and attachments not being properly shown in the lighting panel for selected lights. This was disabled during the speed fix as a part of this system was responsible for the excessive slowness. The solution is to have the lighting list not show tethers and owners, however, you can still click the focus icon to center the map to the lights location. Editing the light will properly show you the token ownership and tethers (attachment) for a given light.
    * Fixed issue with game log not scrolling to the bottom on initial launch/load. The updated behavior auto-scrolls the game log to the bottom on an entry.
    * Fixed issue with space and reach on free grids allowing for these units to be scaled correctly when switching between grid modes.
    * Fixed issue with free grid snapping range/radius is not mapping correctly in various modes of the Fog of War system.
    * Updated the Paint system for fog of war to scale correctly when in free grid mode.
    * Applied basic scaling updates to the draw tool (wall/door) for free grids. Doors need some work still, but the basic concepts are in place!
    * Added a Themes selector to the General Options panel. This selector lets you choose from a limited list of window frame themes and is the start of a fully customizable theme system. Currently, you must restart the application to see the changed theme.
    * Added Rules based theme options to the Rules API allowing for background panel selection.
     
  7. Wesley Gorby

    Wesley Gorby Production/Community Manager
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    http://pubs.d20pro.com/Public_Beta/3.7.7.5/

    ### v.3.7.7.5
    * Add a themes tab to the options panel which includes the ability to automatically update the look-and-feel of panels as changes are made.
    * Found issue with roster token drawing where tokens were being redrawn repeatedly from various sources. This was resulting in a significant slowdown in the UI. The various methods have been merged and managed such that only one draw call is used to paint the tokens in the roster now.
    * Reports of options not opening for folks in the last build. The issue ended up being related to player preferences which are built slightly differently than GM prefs and did not handle null/missing values as gracefully.
    * Added auto-detection of screen size and resolution to pre-populate the zoom-to settings on the General Options Panel.
     

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