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Hit points

Discussion in 'Feature Requests' started by Greymyst, Apr 21, 2010.

  1. Greymyst

    Greymyst New Member

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    I am looking for a way to use the program for a game with Vitality/Wounds. My idea is to replace the two part hit points that is there now (current / Max) with a alternate / hit points. Put in a check box that allows input in the first box, otherwise it is zero. If checked, subtract damage from the first number first, then subtract from the second.

    I don't believe the current hit points feature is all that useful, unless you go in at the end of every session you go in and alter the creature library. The current hit points could just be included as a note and the GM can damage the character at the beginning of the session.

    Thanks,
    Farris
     
  2. Lord Elderon

    Lord Elderon New Member

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    Good stuff here Farris. Thanks, I will make sure to pass this along.

    Best,

    Nick
     
  3. vardeman

    vardeman New Member

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    Has there been anything done since this was posted to make Vitality/Wounds better supported in the ruleset? I'm really liking the Fantasycraft & Spycraft systems by Crafty games.

    V
     

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