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Issues importing 4e chars

Discussion in 'Feature Requests' started by tpkurilla, Aug 21, 2009.

  1. tpkurilla

    tpkurilla New Member

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    Hello,

    I picked up d20Pro at GenCon to use for a 4e game with my old gaming group. It can be a little less than obvious how to use at times, so maybe I'm doing something wrong (any full manual on the way?...)

    Anyway, no matter what character I import from the D&DI Character Builder:

    1) it is labeled as a Wizard.
    2) Fort/Ref/Will/MaxDex are always 0
    3) The skills are only partially listed, and only some of those listed are trained, while other trained skills are not listed.

    FYI, the notes tab has the following error message:

    Importer Error Log:
    Unable to import: 4thEd 12 :The Creature Class 4thEd is not installed
    Defaulting to wizard
    Unknown skill: Acrobatics Modifer: 6
    Unknown skill: Arcana Modifer: 6
    Unknown skill: Dungeoneering Modifer: 6
    Unknown skill: Endurance Modifer: 6
    Unknown skill: History Modifer: 6
    Unknown skill: Insight Modifer: 6
    Unknown skill: Nature Modifer: 12
    Unknown skill: Perception Modifer: 6
    Unknown skill: Religion Modifer: 6
    Unknown skill: Stealth Modifer: 6
    Unknown skill: Streetwise Modifer: 6
    Unknown skill: Thievery Modifer: 6
    Unknown skill: Athletics Modifer: 12

    Any ideas?

    -Thomas
     
  2. Dan

    Dan Member

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    You need to add the following to your d20pro/dm/res/ManuallySpecified/classes.txt file

    Code:
    ## CLASS: 4thEd
    CreatureClass=4thEd
    AttackRate=.5
    GoodSaves=Fort

    And the following to your d20pro/dm/res/ManuallySpecified/skills.txt file:

    Code:
    Acrobatics|DEX|4thEd
    Arcana|INT|4thEd
    Athletics|STR|4thEd
    Bluff|CHA|4thEd
    Diplomacy|CHA|4thEd
    Dungeoneering|WIS|4thEd
    Endurance|CON|4thEd
    History|INT|4thEd
    Insight|WIS|4thEd
    Nature|WIS|4thEd
    Perception|WIS|4thEd
    Religion|INT|4thEd
    Stealth|DEX|4thEd
    Streetwise|CHA|4thEd
    Thievery|DEX|4thEd

    The new 2.0 version of d20pro has updated txt files, but they do not get installed over your current ones. So if you upgraded a previous installation, they weren't installed. If you haven't changed your txt files, you can also just download the ones attached to this post and replace your current ones.


    Also, there are a couple of Known Bugs:
    Barbarian causes a problem, I already know the fixes I need to put in for that.
    Cleric causes a problem, not sure what the problem is with clerics jsut yet.
     

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  3. tpkurilla

    tpkurilla New Member

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    Thanks, that's got the skills looking good. But still has zeroes for Fort/Ref/Will.

    Is there something else needed for the defenses?

    -Thomas
     
  4. Dan

    Dan Member

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    Actually, the Fort, Ref, and Will defenses are not tracked in the usual Fort, Ref, and Will save slots. 4E uses those as ACs, not as saves. You need to Add Fort, Ref, and Will as custom defenses.

    Note: Click on the images for a larger, clearer view.

    Click on the d20pro Start icon, then choose Options. In the GM section, click the checkmark next to Custom ACs. Then put in Fort, Ref, and Will (spelled that way).


    When you import 4E characters, their defenses will be listed on the first page of the character sheet, when you click on Custom.


    They will also now show up in the attack options!
     

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  5. tpkurilla

    tpkurilla New Member

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    Excellent! That's got it.

    Thanks!

    -Thomas
     
  6. ogexam

    ogexam Member

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    FYI, The next release of the software will have an improved 4e importer.

    It fixes the bugs with the Barbarian and Cleric.

    There is still an xml issue if in your DDI character generator has campaign restrictions turned on. To get around this you can go in and manually remove the <campaingrestrictions> </campaingrestrictions> section.
     
  7. Careos

    Careos New Member

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    When can we expect the newer version? I've been starting to use the software for 4E and have ran into a hitch here and there with the importing, I finally got all the errors cleared...but spellcasting and whatnot is a small trip up point.
     

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