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MnM D20 System Help

Discussion in 'General Discussion' started by Zietes, Mar 9, 2011.

  1. Zietes

    Zietes New Member

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    So me and my buddies are trying to move our Mutants and Mastermind's campaign on to the Digital World using d20Pro. We're trial users at the moment and whether or not we can get this to work will decide if we buy the product.

    I was wondering how I could go about changing the character sheet, stats, etc to a d20 system. I know a few people on the forums use d20Pro to play MnM so I was also wondering how they are doing it.

    Any help would be very much appreciated!
     
  2. edwardcd

    edwardcd Administrator
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    MnM e1/e2/e3 are oddly books I do not have, thus would need more information to assist.

    Is there an online wiki using Mutants and Mastermind's open-license content?
     
  3. Zietes

    Zietes New Member

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    I can assist with any info you need. I own the PDFs and actual books for most of 2nd edition.

    It honestly uses the basic d20 system with a different way of doing combat with HP and such. There is no HP in MnM.
     
  4. edwardcd

    edwardcd Administrator
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    Can you go into detail about this?
     
  5. hawkwind

    hawkwind New Member

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    the no hit point thing would be the hardest thing to recreate in d20pro, it uses the same system as true20, if your character gets hit you make a toughness save , and depending on the result you are wounded knocked out etc, so all characters and npc's have toughness save values instead of hit ponts, it makes combat a bit less predicatable and if your character fails a save you can all ways spend a hero point!

    if you want to see a similar system with out spending out on books check this link http://www.darkshire.net/jhkim/rpg/srd/ ... index.html and this bit in particular http://www.darkshire.net/jhkim/rpg/srd/ ... ml#Chapter 6: Playing the Game - Damage and Recovery
     
  6. Zietes

    Zietes New Member

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    There we go, Hawkwind knows what I'm talking about.
     
  7. edwardcd

    edwardcd Administrator
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    I guess the simple answer is to use the status effect icons and an effects helper to dish out certain conditions if the player fails the contested roll for any penalty given.

    Take a look at the "DM Helpler" tool I created for the variant Recharge Magic. Forum Post Link
    (You can create each effect with the proper hindrances on character performance then quickly assign it to the affected creature/character.)

    If you want to assign a status effect icon to represent each condition, you can do that too. Simply select the affected creature, right-click (option-click), goto Status, then select the appropriate status effect icon. I believe sometime soon, this will become easier to apply status effect icons to creatures.
     

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