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On-the-fly adjustments for (skill) checks

Discussion in 'Feature Requests' started by Montis, Aug 17, 2011.

  1. Montis

    Montis New Member

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    It would be great to have a window with a dice roll modification.

    e.g. I want to use acrobatics and have Boots of Striding and Springing. These grant me +5 bonus on long jumps, but not on tumble. So I'd basically need 2 different skills to represent each. Or I could write the +5 in the modification window and check the box to make it active so the next roll will have a +5 bonus.
     
  2. Daggeth

    Daggeth New Member

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    Montis, we shied away from adding in the extra window you describe in order to make it easier to roll multiple skill rolls in succession. I think it would be a good idea though to make it easier to add a 'custom skills', like we do for feats, to make it easier to handle situations like this. Sound good for you?
     
  3. Vision9000

    Vision9000 Member

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    This could be in the "personalization" category of software/web-app dev?

    You could "chain" up to some finite number of miscellaneous modifiers to a skill, allow the user to specify labels, and then click on whichever apply?

    This wouldn't be as clean as "I'm listening so I make a listen check". Also, the conditions wouldn't be auto-applied because the potential is limitless. (auto, as in my Dex or Str has changed and the skills auto-adjusted accordingly)

    But a person could click (maybe checkbox?) what applied. Otherwise, you could make additive labels. ("Jump in boots", "Jump in boots with ring", "Jump with favorite spell (Jump, Exp Retreat)", etc.)

    Then in play the person would click on the main or custom subcategory.

    +15 Jump
    +25 "Jump with <spell>!"

    Coding takes extra work to support associated custom labels and modifiers, but users would probably run with it for those special occasions/conditions/combos.

    -----------------------------

    Hm, I suppose a temporary workaround would be to edit the skills list to include skills whose name is a standard skill with some recurring effect. The user could specify the misc modifier. It would have the same primary attr modifier like STR, and it should sort alphabetically like the main skill.

    +15 Jump
    +25 Jump (+Jump Spell)
     
  4. Montis

    Montis New Member

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    Yeah that sounds good. Especially when Players can finally manage their own characters and I don't have to do it for their lazy bottoms myself :p
     

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