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prevent players from going onto parts of the map

Discussion in 'General Discussion' started by ROB_IN_MN, Dec 17, 2012.

  1. ROB_IN_MN

    ROB_IN_MN New Member

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    So,
    I've been playing around with fog of war now, for the first time, in the new release. It's decent, I like it. It seems like it could take a long time to set up, but whatever.

    I was wondering, it'd to set the options to automatically allow the FoW to go away when players move. However, is it possible to prevent players from going "off the map" so to speak. For instance, if I have a really curvy underground passage, can I prevent the PCs from going straight left when the corridor only goes to the right?
     
  2. Entola

    Entola Member

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    As far as I'm aware it is either they have full control to reveal the whole map or they can't reveal any of the map. I have it set so I get a pop-up when reveal FoW and approve the reveal, otherwise they could reveal portions that I'm not ready for them to reveal yet.
     
  3. Wesley Gorby

    Wesley Gorby Production/Community Manager
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  4. ROB_IN_MN

    ROB_IN_MN New Member

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    figured as much, but thought it was worth asking. I wonder if this sort of polygon fog of war functionality could be used to paint "out of bounds" areas on a map. has this ever been discussed?
     

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