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Ammunition isn't being consumed.

Discussion in 'Bug Reports & Installation Support' started by tintagel, Dec 26, 2017.

  1. tintagel

    tintagel Member

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    Created an attack called javelin. Set it to thrown type. Edited the javelin in the items library to use the ammunition template. It's checked to consume item on use. Make an attack and select javelin as ammo type. Deliver the attack. Still have [1] javelin available in inventory and in attack screens.
     
  2. tintagel

    tintagel Member

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    Just changing the attack type to bow or thrown causes them to deal 2 more damage. Happening with a character with 18 str and 10 Dex. Attacks set to deal Str/Str and already correctly dealing 1d6+4 before switching to bow or thrown which causes the attack to deal 1d6 +6
     
  3. tintagel

    tintagel Member

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    Using a Heal over Time effect and then advancing time causes the HoT to heal for the full time passed instead of just he rest of the duration.

    To Replicate:
    • injure a creature for 50 pts or so.
    • Create an effect that Fast Heals 1 point for 10 rounds.
    • Advance time via regular combat rounds to see the effect working correctly. Advance 10 rounds manually and it dispels itself correctly.
    • If you advance time manually, like 1 hour, the creature is fully healed. It Fast heals for the 1 hour and then dispels the effect.
     
  4. tintagel

    tintagel Member

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    Update: Looks like it actually increases by 1.5 - similar to a 2-handed attack. I tried a longbow attack with a 16 Dex. Changed it to Bow (instead of 1-handed) and the damage went from 1d8+3 to 1d8+4. Setting Dex to 18 made it 1d8+6 (1.5 dex).
     
  5. Wesley Gorby

    Wesley Gorby Production/Community Manager
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    we really need exports or screenshots (or both) of the mechanics' bits you are using in order to offer suggestions or corrections.
     
  6. tintagel

    tintagel Member

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    I'm on my phone and on vacation but it's replicable. Just fire up the client and try it. It happened with a brand new creature.
     
  7. Wesley Gorby

    Wesley Gorby Production/Community Manager
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    All three questions you have asked here are mechanically variable, meaning that there are numerous things that could affect how they operate, without exports or screenshots of those mechanics, we have no way of tell 'how' it is deriving the results you are seeing, and thus it makes it very hard to replicate or offer advice..
     

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