Hey all, I'm unsure if this is the correct place to post this question, but here goes anyway. I'm a KS backer and I've been checking out the new beta release (220.127.116.11) and I'm having a bit of an issue with creating spells. I followed the fireball tutorial, and while the spell works, it does have one weird issue. In the 'modify target' node, I selected mod group HP, mod target HP, but the mod type (which should be damage types, in this case fire) my only choices are armor types (circumstance, dodge, etc). I just left it as 'none' and the spell seems to work. After making that spell, I made magic missile with no issues (aside from damage type) then I wanted to try a positive energy spell, so I started making cure light wounds. I'm a bit stumped as to how to get the system to cap the healing at +1 per level up to 5th level. Attached is my CLW spell. As it stands, its multiplying the 1d8 each level, how should this be scripted? Also attached the fireball spell so you can see exactly what it's doing. Thanks and keep up the great work guys!