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Healing dice bug?

Discussion in 'Bug Reports' started by Ivangosh, Jul 16, 2017 at 8:28 PM.

  1. Ivangosh

    Ivangosh New Member

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    I have set up a character with the channel positive energy ability with the effect of 1d6 healing under the HP tab. When used the result is always coming up 0.
     
  2. Krilion_GD

    Krilion_GD Community Manager
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    hello Ivangosh,

    We're gonna need a bit more to go on than that.. Could you please post some screen caps of the elements your talking about?
     
  3. edwardcd

    edwardcd Administrator
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    Hello @Ivangosh !

    Most likely you are in a result field, instead of a dice field..Thus, we need to add "dice()" to that field... So your field should be "dice(1d6)" then of course use multiply so it can add dice for the appropriate levels.
     
  4. coronasunflare

    coronasunflare New Member

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    Perhaps I am misunderstanding where channel should be built in the new version, I am having the same issue as Ivangosh, channel energy says 1d6 healing and applies 0 hp.

    I am building the ability in the ability tab of a characters mini window and it has the old interface. is there somewhere else to build abilities to get them to use the new flow system? if so where and how do you use these in game?

    (also the ability window (hotkey B) only shows the last ability of each frequency type, listed alphabetically)
     
  5. Krilion_GD

    Krilion_GD Community Manager
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    could you post some screen shot to better illustrate what you mean?
    you add and edit feature via the Rules Library -> Features

    upload_2017-7-21_21-59-56.png

    upload_2017-7-21_22-0-34.png

    a cure effect looks like so.

    upload_2017-7-21_22-1-49.png
     
  6. coronasunflare

    coronasunflare New Member

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    that clears up a fair bit of my issues with abilities, however I'm still having issues getting channel energy to function correctly. it should be valued at 1d6 healing every odd level of cleric.
    when I apply this I get 0 healing on my characters, I want it to pull the level of the ability from the total cleric levels of the caster, then apply an additional 1d6 for every odd level.
     

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