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Oddity with 3.6.11.12

Discussion in 'Bug Reports' started by Whirlingdervish, Apr 5, 2017.

  1. Whirlingdervish

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    I started a new campaign to test out the beta version the load traits from file pops up with a list of feats the first time you load the campaign however when I close and reopen the campaign the same window opens but no feats are listed and when you go to add feats to token there are none in the list is anyone else having this issue?
     
  2. Whirlingdervish

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    Nevermind i figured it out after you load it the first time you need to export the list as an xml file intot he campaign file uner stored/features
     
  3. Whirlingdervish

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    Noticed something else well 2 somethings actually ... for some reasons my feats are now showing up in the traits tab rather than the feats tab (is this working as intended or a bug?) and the other when i am setting and using skills when i roll is not including the proficiency bonus at all just the stat bonus is the skill proficiency mechanic not yet finished?
     
  4. Krilion_GD

    Krilion_GD Community Manager
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    That is as intended. Eventually the Feats tab will be fully integrated into Traits
     
  5. Whirlingdervish

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    and the proficiency bonus thing?
     
  6. Krilion_GD

    Krilion_GD Community Manager
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    dunno .. I'll ask T to check it..
     
  7. Whirlingdervish

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    Okay i figured out the proficiency thing missed it on the character sheet
     
  8. owlbear

    owlbear Administrator
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    so in .14 (secretly uploaded to the beta_builds area) there's some fixes for Prof bonus.

    Feats as a tab are being depriicated and migrated to features/traits. This will allow you to hang text, features and other automation bits off of them.

    also also, if you have an item or trait, you can use the ctrl+b key combo to launch the launcher for these features.

    the release candidate is nearly ready and will be either .15 or .16 depending on what we find in the build we're buttoning up now.
     

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