1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Some New Spells

Discussion in 'User Created Content' started by Nezzeraj, Jan 8, 2018.

  1. Nezzeraj

    Nezzeraj Member

    Joined:
    Jan 31, 2014
    Messages:
    57
    Likes Received:
    2
    I've worked on a few spells as well as modifying/fixing some existing ones. Huge thanks to Vanith, Krilion, and Owlbear for all the help!
     

    Attached Files:

  2. Golldan

    Golldan Member

    Joined:
    Jan 11, 2018
    Messages:
    55
    Likes Received:
    2
    Thanks for posting these Nezzeraj - in your acid splash script you have --dice(1d20) + getDexMod() + caster.resolveBAB(). Is "caster.resolveBAB()" something you created/added to your script library? If so, could you share? The Ranged Touch spells have been vexing me.
     
  3. Krilion_GD

    Krilion_GD Community Manager
    Staff Member

    Joined:
    Aug 1, 2011
    Messages:
    2,176
    Likes Received:
    136
    just an FYI, the above should be written as follows;

    dice(1d20 + func(getDexMod() + caster.resolveBAB()))
     
  4. Golldan

    Golldan Member

    Joined:
    Jan 11, 2018
    Messages:
    55
    Likes Received:
    2

Share This Page