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Spell bonus attack bonus not applying

Discussion in 'Bug Reports & Installation Support' started by vanith, Sep 1, 2017.

  1. vanith

    vanith Member

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    Version 3.7.1.10 and 3.7.1
    Creating a Bless spell and trying to apply it to tokens
    The applied effect shows up as Null
     

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  2. vanith

    vanith Member

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    D20pro log, forgot about that
     

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  3. Wesley Gorby

    Wesley Gorby Production/Community Manager
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    Per discord;

    upload_2017-9-1_22-35-6.png

    Thanks, we'll take a look and post back once we know something :)
     
  4. vanith

    vanith Member

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    upload_2017-9-1_23-17-36.png

    Same thing with Natural AC
    upload_2017-9-1_23-18-21.png
     

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  5. vanith

    vanith Member

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    Same thing with the cure light wounds, that wasn't working either
    dice(1d8)+(func(casterLevelOrMax(5))+1
    dice(1d8+func(Math.min(spellcastingClassLevel, 5)))
    dice(1d8)+casterLevelOrMax(5) Math.min(casterTotalcasterlevel(), 5)
    dice(func(casterTotalLevels(5))d8)+1
    dice(func(casterTotalLevels()/2)d6)+1
    dice(func(1d8+casterLevelOrMax(5))+1
    dice(func(1d8+(casterLevelOrMax(5)))+1
     
  6. Wesley Gorby

    Wesley Gorby Production/Community Manager
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  7. vanith

    vanith Member

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    what you are trying to do exactly? Apply a Bless spell to the group
    what the result was and/or what steps you took? It applies everything but the attack bonus
    Is the issue repeatable? Yes
    what OS you are using? Windows 10
    what rules system are you using? Pathfinder
    what version of the software are you using? 3.7.1.10
     
  8. tintagel

    tintagel Member

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    Same problem. Can't seem to apply a bonus or penalty to attack rolls with any effect. What's crazy is that you can see it TRY to apply the effect when you expand the effect, but it zeroes out no matter what.

    bless1.PNG
    bless2.PNG
    bless3.PNG
     
  9. Wesley Gorby

    Wesley Gorby Production/Community Manager
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  10. owlbear

    owlbear Administrator
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    Two points of interest. One is that the toHit mod target does appear to not be working currently -- I'm investigating.

    Point two is that you can control the "null" values by populating the description fields for the feature and you can update the secondary description by updating the description for the effect in the flow.

    Example:

    upload_2017-11-25_19-50-55.png

    and result in the Active Effects pane:

    upload_2017-11-25_19-51-26.png
     
  11. owlbear

    owlbear Administrator
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    The number in the effect row of the target area in the decision is for damage specifically. That still needs to be expanded to show numbers for non-damaging/healing effects -- this can be pretty confusing so it's on our short list.
     
  12. tintagel

    tintagel Member

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    "One is that the toHit mod target does appear to not be working currently -- I'm investigating. "
    So effects that grant + to hit don't work right now? Just making sure I understand before I try anything else.
    Also, I can't get more than one effect to trigger per trait/spell. It keeps losing 2nd+ effects in the flow. I tried to update to the beta before and it broke my game, so I'm not sure if I should try again. Is this still a bug in the release build?
     

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