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Star Wars Saga RPG

Discussion in 'Other Systems' started by Careos, Aug 19, 2009.

  1. Careos

    Careos New Member

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    Does anyone (or has anyone) been working on the skill files and whatnot for SWRPG? I have gotten the skills and feats put in but the classes are a bit confusing as well are how everything ties together on the character sheet. Has anyone tried to add an entirely new system into the software?

    Thanks,
    J.R.
     
  2. SonglineWizard

    SonglineWizard New Member

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    I GM for Star Wars Saga Edition and I think we'll use D20Pro for it as well. As I get to working on the Star Wars campaign (they are now 13th level), I will post any files I create for D20Pro here.
     
  3. Dan

    Dan Member

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    The only important part for the classes is really just the BAB rate and spells (if applicable).

    Spells are a bit tricky, but the rest is pretty basic. While I'm not sure about the exact rules for Star Wars, let's look at the 3.5 Barbarian and Bard for examples:
    Code:
    ## CLASS: BARBARIAN
    CreatureClass=Barbarian
    AttackRate=1
    GoodSaves=Fort
    Notice that the class is simple. Class is typed in all caps, followed by a CreatureClass= line with the class repeated. Then the attack rate (this is the BAB) which is either .5, .75 or 1 depending if it has a 1/2, 3/4 or 1/1 progression rate. You can effectively ignore GoodSaves as it has never been implemented

    Code:
    ## CLASS: BARD
    CreatureClass=Bard
    AttackRate=.75
    GoodSaves=Ref|Will
    SpellCaster=com.mindgene.d20.plugin.dnd.creature.SpellCasterTemplate_Sorceror|CHA
    #SPELLS AVAILABLE
    Spells0=Dancing Lights|Daze|Detect Magic|Flare|Ghost Sound|Know Direction|Light|Lullaby|Mage Hand|Mending|Message|Open/Close|Prestidigitation|Read Magic|Resistance|Summon Instrument
    Spells1=Alarm|Animate Rope|Cause Fear|Charm Person|Comprehend Languages|Cure Light Wounds|Detect Secret Doors|Disguise Self|Erase|Expeditious Retreat|Feather Fall|Grease|Hypnotism|Identify|Confusion, Lesser|Magic Mouth|Magic Aura|Obscure Object|Remove Fear|Silent Image|Sleep|Summon Monster I|Hideous Laughter|Undetectable Alignment|Unseen Servant|Ventriloquism
    This is a snippet of the bard, but it follows the same initial pattern - then goes into spellcasting. If you aren't tracking spells in the software, you don't need to mess with this. If you are, then you should look in the classes file for the SpellCaster= line and copy/paste the one that applies in terms of how they get their spells - spontaneous (sorcerer), prepare from a full selection (cleric) or prepare with a spellbook (wizard). Note that the bard uses the Sorcerer template and the next part (after the |) is the ability score it is based on.

    After that, you type: Spells0= and the class spell list, separated by pipes ( | ). Start a new line for the next spell level.
     
  4. Greymyst

    Greymyst New Member

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    I wouldn't mind playing some SW. I was thinking of running some Knights of the Old Republic scenarios, as I like that time period best.

    I haven't thought about the changes yet. I'm new and just diving into the text files and patterns now.

    Thanks,
    Farris
     
  5. Dan

    Dan Member

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    I just read this and now understand the private message you sent. Go ahead!
     

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