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v3.2 Now Available

Discussion in 'Announcements' started by thraxxis, May 31, 2012.

  1. thraxxis

    thraxxis Member

    Joined:
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    Hail and well met,

    The d20Pro Team is extremely pleased to release v3.2 for your gaming enjoyment! Look for v3.2 completely published to the WWW on the upcoming, complete rewrite of the d20pro.com web site, in the next coming days to coincide with Origins.

    If you, or someone you know, will be at Origins definitely check out the both the d20Pro booth and the dedicated gaming area. $1,000 in case prizes for tournament games played on d20Pro. We will also be giving away prizes on FaceBook, Google+, and Twitter so keep an eye on your favorite social media over the weekend to cash in on the deals. :ugeek:

    For now the v3.2 binaries are available in the standard OS flavors below.

    Windows:
    d20Pro 3.2.0 Full Install
    d20Pro 3.2.0 Updater

    Mac:
    d20Pro 3.2.0 Full Install
    d20Pro 3.2.0 Updater

    Linux:
    d20Pro 3.2.0 Full Install

    The final release notes:
    Code:
    ===Features===
    * Completely Overhauled Fog of War
    	- Areas of a Map are now hidden by FoW elements known as Regions. Each Region is a polygon
    		with any number of sides that may or may not be snapped to the grid. Circular rooms and
    		diagonal hallways are now fully supported.
    	- Visibility Mode: easily toggle Regions between active/inactive to control what Players see
    	- Manipulate Mode: powerful toolkit to organize and mold Regions to fit your Map
    	- Paint Mode: quickly introduce new shapes as "raw clay" to be customized in Manipulate Mode	
    	- Automatic Reveal: optional prompt for revealing Regions on the map on based on Player moves 
    * PCGen Plugin
    	Now supports Creatures exported from PCGen, in addition to Hero Lab and Character Builder.
    	Please verify your PCGen install has the template to export in d20Pro-recognized format.	
    * Sticky Map Tiles
    	The Map Tile tool now has a "sticky" mode. When enabled, this causes any Creatures and
    	Items on top of a Tile to stay stuck, moving and rotating accordingly to in relative place.
    * Global Creature Control
    	The Judge may now indicate that a Creature is global, allowing all Players to share control.
    * Random Dice Roller
    	Dice rolled by d20Pro are now significantly more random by use of Java's SecureRandom. 
    * Marketplace Improvements
    	Various Look and Feel improvements to the Marketplace.
    * Bulk Image Processor
    	Added Crop and Expert mode to Bulk Image Processor
    * Map Usability
    	- Tiles when placed now maintain their aspect ratio using a configurable pixels per 
    		square (DPI) calculation.
    	- Creatures now pick before Markers when using the default Map instrument. This addressed
    		a usability issue where a Creature would get stuck under a Marker.
    	- Maps may now be enlarged during game-play, building out the grid in any direction.			
    * Hosting Games
    	The Judge's selected port is now displayed when showing the public and private IPs.	
    * Declare Attacks Faster
    	The Declare Attacks window now responds immediately when an attack row is pressed, whereas
    	before you would also need to click OK to proceed. When a particular row has multiple 
    	Attacks, clicking on the row declares all of them and clicking a single +X button declares
    	just that Attack. Fast mode is used by default but may be toggled in the General Options.
    * Creature Menu Button
    	When a single Creature is selected, a small button appears that will show the Creature Menu,
    	equivalent to right-clicking on that Creature. Does not yet support multiple Creatures.
    	This button will appear by default but may be toggled in the General Options.
    * Creature Skills Tab
    	Now lists the total number of Skill ranks, similar to encumbrance in the Items Tab.	
    	
    ===Fixes===
    * Protected Content
    	Protected Content used to show up locked to the Players incorrectly in some
    	situations. This has been fixed and all existing Content should now behave normally.
    * Saving & Loading Effects
    	Loading effects no longer corrupts them when saving as different name.		
    * Declare Attacks
    	The buttons that select the attacks no longer chop off large numbers (e.g. +32).
    * Game Log
    	Copy and paste out of the Game Log no longer drops the natural roll of the d20.
    * Character Sheet
    	Fixed sorting of modifiers in the Attack and Skill tables.
    * Ability Checks & Effects
    	Buffs now are accounted for during Ability Check rolls.	
    * Keyboard Hotkeys
    	Fixed issue where Alt-Tab would cause some keyboard shortcut keys to be ignored.
    * Exporting Not Overwriting
    	When exporting Maps, Creatures, etc from d20Pro, when the destination file already 
    	existed that existing file would not be overwritten. This has been corrected.	
    
    Let us know if any bugs pop up with v3.2. We tested it more thoroughly than ever before this time around, though software is software. :twisted:

    Otherwise we'll get back to work on the next major release due towards the end of 2012. If you like the improvements to the Fog of War in v3.2, you haven't seen anything yet. :idea:
     

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