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V3.7.2 Having trouble making dynamic creature visibility work

Discussion in 'General Discussion' started by Dragynn, Jan 3, 2018.

  1. Dragynn

    Dragynn New Member

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    Hi All,

    just getting my feet wet here... I am having trouble getting the dynamic Creature visibility to work on a particular map. I am also unable to export that particular map... It is a large map. 55x95 with 7 FoW regions. I was able to export a different map I have but the visibility works on that map.... (I have attached it)

    So I guess before I can get help on the visibility I first need help exporting the map..

    Thanks!
    upload_2018-1-3_15-20-2.png
     

    Attached Files:

  2. Dragynn

    Dragynn New Member

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    As an additional insight, I have deleted all of the objects from the map (so it is all blank) and it still will not export.... very odd...
     
  3. Krilion_GD

    Krilion_GD Community Manager
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    Typically this (export fail) is due to an encrypted asset/img ... Did you purchase the map from the marketplace (if so, that would explain it) ? if all else fails, a close/mid range (zoom) screenshot will sorta work as well.
     
  4. Dragynn

    Dragynn New Member

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    This is a hand drawn map. So far I am only using the "free" tokens etc from the marketplace.

    Thanks!
    upload_2018-1-4_5-35-22.png upload_2018-1-4_5-34-20.png
    upload_2018-1-4_5-36-35.png
     
  5. Dragynn

    Dragynn New Member

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    Well, redid the map from scratch and dynamic visibility is now working correctly...

    The only difference being I unchecked the Hide Negative space box and made walls for the unused space.

    Must be user error :)


    thanks
     
  6. Krilion_GD

    Krilion_GD Community Manager
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    no worries, yeah 'hide negative' space is a bit twitchy, I generally recommend not using that..
    It's a legacy thing from way back in the day.....
     
  7. Dragynn

    Dragynn New Member

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    Hi,

    So a question about lights and light sources.

    I am trying to set up my inn such that the lamps around the edges cast a general but dimmer light, then the tables themselves have lamps above them that illuminate the actual table.

    When I set it up like I think I should the lights end up being darker where they cross instead of lighter... what am I doing wrong?

    Map attached... also if you see I am incorrectly applying any FoW stuff while poking around let me know...


    Thanks!
     

    Attached Files:

  8. Krilion_GD

    Krilion_GD Community Manager
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    Nothing, it is currently working as intended. At some point in the future, the area where lights overlap will not have that effect, but I don't have any information on when that will be adopted.
     
  9. Dragynn

    Dragynn New Member

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    Ok! Thanks.

    As an aside I ran my group through a small demo (we only use the mapping part with FoW) to may ohhs and ahhs... i’m Thinking a success

    Promptly got myself a licence... really enjoying the use-ability ...

    Peace

    J
     
  10. Krilion_GD

    Krilion_GD Community Manager
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    A bit of patience is well worth it, there is a learning curve to using the app. It is very powerful and fairly flexible though. Glad your players liked it.
     

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