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Doors 3.6.6

Discussion in 'Bug Reports & Installation Support' started by Tay-Dor, Jul 1, 2016.

  1. Tay-Dor

    Tay-Dor Active Member

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    I hope I'm just missing something, but my doors are sometimes working and sometimes not.


    I have a 20/40 light attached to the token. You can see the door here is active and blocking the light into the larger room. I few times I moved the token, the door continued to block the light. But the next move...


    ...revealed the door and the room beyond without my having to deactivate the door.

    I did play with the scale to ensure the door was connecting with the walls on either side, same issue.
     

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  2. Wesley Gorby

    Wesley Gorby Production/Community Manager
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    First picture the door has not been revealed (show/Hide = Hidden), looks like in the second image you did manage to reveal the door even if by accident, most likely when adjusting it's scale...
     
  3. Tay-Dor

    Tay-Dor Active Member

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    I made sure to "hide all" before taking those pictures. The door re-revealed after the token was moved by the player.
     
  4. Tay-Dor

    Tay-Dor Active Member

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  5. Wesley Gorby

    Wesley Gorby Production/Community Manager
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    There is a toggle for 'auto reveal' FOW/SC regions in the Options. I'd double check it is disabled.
     
  6. Tay-Dor

    Tay-Dor Active Member

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    Okay, didn't realize I couldn't have the auto reveal on if I want to have doors stay closed. I thought the doors would stop the light and didn't realize they'd be auto revealed as well. Thanks for the clarification, Krillion.
     
  7. owlbear

    owlbear Administrator
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    And that's a feature request in the making!

    separate doors as a different auto-reveal option.

    Will add that to the list :) Thanks for pointing this out. We're all very close to the dev cycle so sometimes obvious options aren't so obvious to us!
     
    mrwinfree likes this.
  8. Tay-Dor

    Tay-Dor Active Member

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