Separate names with a comma.
This is correct, it does not limit a player from moving through a 'wall' area. The reason for this is for instances where that would be...
The new beta is out.
Link -> http://pubs.d20pro.com/Public_Beta/220.127.116.11/
### *** v.18.104.22.168 (BETA) ***
* Fixed issue with marketplace version...
Nope, just like Masks, you can hit the Show/Hide tool on the top menu and click on them to reveal them.
Need the client log, not your log, please..
As for yours, there is a bit of
[03 Dec 2018 11:38:29,238] WARN MasterConnectionListener | Failed...
we'd need the log file from the client in order to have an idea of what is going on.
the token template
other API info...
I don't believe we have the Token values mapped out for that for public consumption, but I'll ask @owlbear to poke in here and see if he can offer...
Lot's of things here..
If you do not want the Core template items.
You can either sort them and then delete them by hand.
Create a new...
as in you wish to build your own importer?
are you using the exe or the batch file to launch the application?
if you are using the batch, you can alter its parameters....
Both the PHB and the MM are very large and complex.
It may appear to be stalled out, it very likely is not. If I recall correctly Owlbear has put...
You need a mask covering the area to be affected by a light.
Blog Post -> https://d20pro.com/2018/11/21/thanksgiving-sale-2018/