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Sound: Separate 'cancel' sound effect from 'miss'

Discussion in 'General Discussion' started by Ken L, Jan 13, 2016.

  1. Ken L

    Ken L Member

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    Is there a way to separate the attack miss sound effect from the general cancel sound effect?
     
  2. edwardcd

    edwardcd Administrator
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    if you can find a royalty free wav file you would like to use let me know, as you are correct, the miss does use the cancel wav file:

    Also, could create a wav for Confirmed Crit as it uses the same sound as Possible Crit.

    This could be implemented with our next update as it's a 1 min billable programming change. :)
     
  3. Ken L

    Ken L Member

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  4. edwardcd

    edwardcd Administrator
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    I separated these into 4 "missed attack" sounds, and will have D20PRO randomly pick from one of the four to play each time someone misses their attack. It's committed into a PR, and should make it to next release. I was going to suggest me recording my voice for the swoosh, so these are better than that :p
     
  5. Ken L

    Ken L Member

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    In the next update will all the sounds be a bit more modern? When I run with my players I'll have to apologize for the crappy SFX.

    I wish there was a way to push DM styling resources to the players.
     
  6. billolmesdahl

    billolmesdahl New Member

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    I agree. It would be great if we could easily put in our own sounds. I used to use Klooge and had put in Star Trek fight music as a .wav for Battle starting sound, and a Homer D'Oh! for a fumble. It was kind of fun to customize those.
     
  7. edwardcd

    edwardcd Administrator
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    You can always customize your sounds by replacing them in /res/wav then distribute it to your players. Just be aware that they will be replaced when you update D20PRO (so keep a backup of your customized sounds).

    For more advanced sounds, can always use Syrinscape, I'm almost done with a video about using Syrinscape sounds with D20PRO.
     

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