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3.10.X Release

Discussion in 'Announcements' started by Wesley Gorby, Mar 19, 2021.

  1. Wesley Gorby

    Wesley Gorby Production/Community Manager
    Staff Member

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    Files -> http://pubs.d20pro.com/?dir=Public_Beta/3.10

    upload_2021-3-19_12-20-2.png

    ### *** v.3.10 (Production-Preview)
    * Updated status to production
    * Updated build tools stack
    * Fixed library conflict causing logs to become truncated on spell casting
    * Add fall thru for use all spells inline behavior allowing for catching cases where a caster from a much earlier version has domain spells that should now be considered inline spells.
    * Cleaned up the language in the applied spell game log entries.
    * Cleaned up impact targets section of applied spells and features to ensure that targets are listed even when the spell is inert.
    * Cleaned up player identification and res registration to minimize lock icons when the same license is used to connected to a game using the same username. Note, if you use a different username to connect to a game, a new player instance is created and signed by your chosen license type -- player, GM, or Guest.
    * Updated the options font reset buttons to read Reset <type> font instead of Delete <type> font.
     
  2. Wesley Gorby

    Wesley Gorby Production/Community Manager
    Staff Member

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    3.10.1 is out
    Files -> http://pubs.d20pro.com/?dir=Public_Beta/3.10.1


    upload_2021-3-19_12-23-6.png

    ### *** v.3.10.1 (Production-Preview)
    * RC2 Production path release
    * Updated and corrected Fog of War segment Opaque toggle (hot key U in edit mode with a segment highlighted) so the action
    correctly toggles the segment from yellow (blocking) to pink (non-blocking). This is used for creating windows and doorways from closed edge shapes
    * Removed missed debug logging from Player experience (from 3.10)
    * Updated logging to use log4j behaviors in primary app thread
    * Fixed issue with tethered lights following the owner rather than the tether/attached target
    * Fixed a campaign creation bug that was causing a campaign of template type "<None>" to fail to update the available campaign list until the application is restarted. Empty/None campaign templates now work as intended allowing for completely empty campaigns to be created and manipulated. Note the default UI mode is standard window vs Dockable UI
    * Fixed a misplaced close handler which was preventing the main application window from being closed when an OS level close command was issued
    * Fixed Rest All function hot key and remapped to Alt+A
    * Fixed exit behavior for dockable UI and non-dockable UI. Normal, Non-dockable UI now properly honors the Confirm on Exit option AND exits the application cleanly. Docakble-UI is incompatible with the confirm on exit current, so the option is ignored, however, the exit is still clean and correctly handled
    * Added verbose detail to the library load and library sync logging. This is to prevent confusion and prompt interested parties with details on how to learn more about potential issues with library sync
    * Updated scripts in the default and default-panels campaign templates
    * Fixed an image scaling issue with the map marker preview image when double clicking a marker on a map
    * Updated the Default and Default (Panels) with new scripts, marker text and added an elevation example
     
  3. Wesley Gorby

    Wesley Gorby Production/Community Manager
    Staff Member

    Joined:
    Aug 1, 2011
    Messages:
    2,442
    Likes Received:
    140
  4. Wesley Gorby

    Wesley Gorby Production/Community Manager
    Staff Member

    Joined:
    Aug 1, 2011
    Messages:
    2,442
    Likes Received:
    140

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