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3.8 Release

Discussion in 'Announcements' started by Krilion_GD, Feb 6, 2020.

  1. Krilion_GD

    Krilion_GD Production/Community Manager
    Staff Member

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    The 3.8.3 Beta is out for testing.
    Download -> http://pubs.d20pro.com/Public_Beta/3.8.3/


    ### *** v.3.8.3 ***
    * Fixed volume preferences on the Options->Sound tab.
    * Fixed issue where the last stat combo entry for attacks wasn't re-populating when an attack was edited. For D&D/PF. CHA/CHA was opening as None/None -- this is fixed. (was a visual issue)
    * Fixed issue which was causing odd simultaneous creature edits (players) to create duplicate creatures and cause sheet renders to be incorrect.
    * Fixed issue with the Mini view not showing the updated/modified stat totals
    * Updated classes view on the Creature Editor such that a GM pushed refresh does not replace the known classes with an object, but instead replaces the existing, open elements with the pushed content.
    * Corrected an error handling issue for trait lookup for traits not found in the library -- primarily to support PC data models.

    ### *** v.3.8.2 ***
    * Found and fixed issue with GM casting throwing null on target selection.
    * Updated license and copyright dates.
    * Minor change to avoid concurrent modification for roster sorting.

    ### *** v.3.8.1 ***
    * Updated and fixed movement dropbar behaviors to correct a persistence problem.
    * Fixed issue with clipped audio playback.
    * Fixed the outstanding issue where Alt/Shift/Ctrl clicking on a creature while you had another creature already selected was moving the first creature to the second creatures location. This doesn't happen anymore :)
    * Cleaned up a few duplicate movement behaviors which were wasting network update times.
    * Fixed the outstanding issue with spell selection requiring the spell editor to be opened twice to register new spells. Now the behavior is as expected, select spells, hit rest to move them to a ready state on your character.
    * Fixed an issue involving the spell editor throwing a null pointer exception if the spell list was empty.
    * Adjusted the content parser for PF2 to understand how cantrips work (in D20PRO terms) -- i.e they are properly represented as zero level spells which do not debit spell slots unless cast at a higher level.
    * Fixed issue where some spell casting classes were presenting spell lists which contained ALL spells from the library rather than their own spell list.

    ### *** v.3.8 ****
    * To avoid confusion the release version for 3.8 is above this point.
     
  2. Krilion_GD

    Krilion_GD Production/Community Manager
    Staff Member

    Joined:
    Aug 1, 2011
    Messages:
    2,345
    Likes Received:
    140
  3. Krilion_GD

    Krilion_GD Production/Community Manager
    Staff Member

    Joined:
    Aug 1, 2011
    Messages:
    2,345
    Likes Received:
    140

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