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5e compatibility in Classic

Discussion in 'General Discussion' started by Robotguy, Feb 6, 2016.

  1. Robotguy

    Robotguy Member

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    I was very excited to see in the last kickstarter update that Classic will be getting 5e support. Any word on what that will entail? My 3 biggest issues are:
    advantage/disadvantage
    spell slots
    resistance
     
  2. edwardcd

    edwardcd Administrator
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    Hi Robotguy!

    Yes, we are progressing towards full 5E support and integration with Classic. Though as this involves a reworking of the Character Sheet and lots of mechanical stuff requires a whole new set of instructions. All I'll say is that we're working on this very thing. :)
     
  3. pjrichert

    pjrichert New Member

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    Any whiff of an idea when this will be available?
     
  4. Wesley Gorby

    Wesley Gorby Production/Community Manager
    Staff Member

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    Unfortunately, no not at this time.. Once things are closer, you can expect to see me posting about it and showing screenshots and the like... likewise, I often get early early release and get a few good trusted players to help find bugs and get feedback and the like.. so will be doing that as well the closer we get..

    As a bit of good news, I can elude that it should not be horribly far off though.. from what I have seen and heard, work is coming along very nicely..
     
  5. AEIOU

    AEIOU Member

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    With the character sheet being reworked for 5e, does this also mean that 5e HeroLab imports will also work?
     
  6. Wesley Gorby

    Wesley Gorby Production/Community Manager
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    It is probable, tho I am sure focus will be on native support and nailing that down before other things are looked at...
     
  7. AEIOU

    AEIOU Member

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    Great news. I'll wait patiently. Thank you.
     

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