Hi folks, I'm going to use this thread in 5e to talk about the progress we're making and post UI ideas that we're considering. The first topic is an Advantage/Disadvantage toggle. The concept is to have a global toggle which allows a Player or GM to make rolls with either Advantage or Disadvantage. Right now this is just mocked up -- you see the application log on the left and the menu toggle on the right. The new toggle is a three state button with Red AD being disabled, and green button states for A and D (colored orange and light green the same as AD rolls in the game log). The question to all of you is simply this -- do you want to see a global AD toggle like this one or a per action toggle which you have to trigger when making a skill check, saving throw or attack roll? Both is also a valid answer here. Also, below is a preview of the new Declare Attacks pane. This sets the flow better for new and existing users (also open to discussion). Keep in mind that an AD check is not as necessary for this pane as the resolve pane for a GM looks like this for 5e now. The AD roll replaces the crit confirm value on the resolution pane. Note, the resolve attack buttons along the bottom still need to be reworked for 5e. Thoughts? Feedback?