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Conan d20

Discussion in 'Other Systems' started by sfogara, Jul 1, 2012.

  1. sfogara

    sfogara New Member

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    How easy would it be to use D20 Pro for Conan d20? The major differences are that armor does not make you harder to hit, but reduces damage (and can make you easier to hit due to limiting Dex bonuses), there are two defense modes, dodge and parry, that alter you AC, and magic uses a magic point system. I've been looking around for a good VT to play with, and while I'm willing to put some work in, I'm not really looking to learn to program.
     
  2. edwardcd

    edwardcd Administrator
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    Character sheet stats (like AC) are Judge controlled (and not based on your gear) so you have total control of what numbers you enter in for the Armor Class bonus for any and all armor. You can simply use the Damage Reduction feature to distinguish between different types of armor.

    Also a way to utilize spells with a magic point system is by using the Abilities Tab to keep track of how much spell power remains. And, you can create an Ability for each spell known (this is what I do for my groups). You can see how this works here: http://www.d20pro.com/help/UGGPCreatures.php

    Regards to "programming" there really isn't any true "programming" to make a rule set specifically for Conan d20. The most you will be doing is creating a master list of Classes, Feats, Skills, and Spells. There is some formatting rules to follow, and can be found on the help site.
    http://www.d20pro.com/help/UGCPClass.php
    http://www.d20pro.com/help/UGCPSkill.php
    http://www.d20pro.com/help/UGCPFeat.php
    http://www.d20pro.com/help/UGCPSpell.php
     

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