I'm wondering what folks do when there is a maze in your maps. Not specifically how you handle them in d20pro, but if you do anything different with them. My players, and me, don't like playing through mazes. We don't want to waste time mapping them (by hand, digitally, or with fow). It's especially hard to do it digitally when you have a maze that is filled with confusion gas and the GM is expected to give false directions or when a maze changes while in it. What I do, when players first enter a maze, I make them do an intelligence check to realized they have entered a maze. If they get it, they have the option to back out without getting lost in it. If they fail, they end up lost in the maze. Then, to save time, I roll a d12. This is how many hours they spend wandering around the maze. Then I roll a die equal to the number of exits available to them. This determines which exit they find themselves at after the hours of wandering.