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Does d20Pro enforce movement rate?

Discussion in 'General Discussion' started by AkosPrime, Jun 10, 2012.

  1. AkosPrime

    AkosPrime Member

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    In testing we've found that nothing within the software seems to restrict a characters movement, in both free movement and combat initiative. For instance if I have a character with an assigned speed of 15', there's nothing that stops them from moving the character 130'+ (only the map edge stopped the player) which I believe is beyond any run multiple possible. There also doesn't seem to be an option for the Judge to confirm/deny a character movement, it just happens without confirmation (unlike attacks). Is there any option that can be enabled which would either a.) enforce the creature's speed or b.) require movement to be confirmed by the judge, at least during combat initiative movement?
     
  2. Daeruin

    Daeruin New Member

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    No, movement is not enforced. Players movements show up in a little gray window at the top center of the screen, where the GM can click the X to cancel the movement if he wishes. He can also just move the player anywhere he wants. Or just handle it like you would at the table top, and discuss it with the player.
     
  3. AkosPrime

    AkosPrime Member

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    Yeah, that's what I was figuring. The issue I have is that the player can do the movement quickly, before you can react to x it out and there's no prompting. It's really only an issue for me with reactive FOW areas since players can "accidentally" discover things that way. Thanks for the reply, just wanted to make sure I wasn't missing a feature.
     

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