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Effects with Dynamic visibility

Discussion in 'Feature Requests' started by Nazzod, Mar 2, 2017.

  1. Nazzod

    Nazzod New Member

    Joined:
    Jan 19, 2017
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    Hi,

    It would be nice to be able to set visibility on effects, as right now all players in the field can see if an effect pops-up on a part of the map where he would not be able to see otherwise.
    Dynamic effects.png
    Eg: the villain creates a web somewhere - everybody can see it even if they are far away.
     
    Lonewolf147 likes this.
  2. Lonewolf147

    Lonewolf147 Member

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    Yes, this indeed would be nice. I've run into the same issue and have just gotten used to telling my players to ignore it ;)
     
  3. owlbear

    owlbear Administrator
    Staff Member

    Joined:
    Sep 5, 2011
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    This is done already.

    Once the feature library launches a "features" template can have variable visibility. so if you want to lay a trap or terrain effect, you can do that and not have it show to the players.

    [edit] will launch with the feature library (next up on the launch cycle)
     
    Lonewolf147 likes this.

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