1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. While the majority of active discourse on D20PRO has moved to our Discord Channels, this forum is still active and checked-in on regularly by our staff. However, for the very latest information, conversation and/or immediate support, please join us on Discord here: http://discord.gg/Ph38ckM
    Dismiss Notice

import bug charge bonus

Discussion in 'Bug Reports & Installation Support' started by jmckid, Jun 29, 2013.

  1. jmckid

    jmckid New Member

    Joined:
    Jun 29, 2013
    Messages:
    25
    Likes Received:
    0
    Hi there, just started the trial and love it already. A couple of bugs I have noticed - maybe this has already been reported

    Items such as Rhino Hide armour that create bonus damage on charge seem to create a bug on import from Hero Lab setting weapon damage to d0. See below.

    I also noticed executing a Combat Maneuver triggers 'natural' damage? This doesnt seem right I would think it shoudl resolve the roll with no damage?

    Thanks!


    <attacks>
    <attack id="iBlBinding" name="Blade of binding (both hands)" attack="2" damage="2d6+1+2d6 on charge" critical="19-20/x2" multiattacks="no" class="twohanded" equipped="both" melee="true" ranged="false" thrown="false" finesse="false" damagetype="S"/>
    <attack id="wGreatswd" name="Greatsword (both hands)" attack="1" damage="2d6+2d6 on charge" critical="19-20/x2" multiattacks="no" class="twohanded" equipped="" melee="true" ranged="false" thrown="false" finesse="false" damagetype="S"/>
    <attack id="wUnarmed" name="Unarmed strike" attack="0" damage="1d3+2d6 on charge" critical="x2" multiattacks="no" class="light" equipped="" melee="true" ranged="false" thrown="false" finesse="false" damagetype="B"/>
    </attacks>
     
  2. edwardcd

    edwardcd Administrator
    Staff Member

    Joined:
    Oct 13, 2010
    Messages:
    1,374
    Likes Received:
    9
    Update is here to save the day! :)

    Download new Hero Lab Plugin for d20Pro
    New HeroLab Plugin for d20Pro

    Place in the following directory ( \d20Pro\judge\plugins\ )
    [​IMG]
     
  3. bestfriend

    bestfriend New Member

    Joined:
    Jan 18, 2014
    Messages:
    2
    Likes Received:
    0
    I also noticed executing a Combat Maneuver triggers 'natural' damage? This doesnt seem right I would think it shoudl resolve the roll with no damage?
     
  4. jmckid

    jmckid New Member

    Joined:
    Jun 29, 2013
    Messages:
    25
    Likes Received:
    0
    Oh wow I just realised there is a reply to this post I made ages ago!

    So I havent really used plugins? But should we be using this plugin in place of the built in Hero Lab output functionality?
     
  5. Pitbul

    Pitbul New Member

    Joined:
    Jan 3, 2015
    Messages:
    1
    Likes Received:
    0
    Hapyy new year
     

Share This Page