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In-game languages

Discussion in 'Feature Requests' started by Gekko, Apr 22, 2017.

  1. Gekko

    Gekko New Member

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    I would suggest removing the languages from the skill-section.

    Additionally it would be a cool chat-feature to select a language and only players controlling a character knowing this language could read the words. Others receive a message that xxx speaks in an unknown language.
     
  2. Krilion_GD

    Krilion_GD Community Manager
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    Your certainly free to remove the languages from your dataset, no reason to handicap everyone for a house rule. There has been some fiddling with system language fonts, tho nothing like what you suggest.
     
  3. Tay-Dor

    Tay-Dor Active Member

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    Having languages in the skill section is a handy way to track which ones you know.

    I do second the idea for the languages fun in the chat box. Sure would save me as a DM from having to send individual tells to the two or three pcs that can understand the critter du jour.
     
  4. Gekko

    Gekko New Member

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    I don't vote for removing languages or a house rule. I suggest removing it from the skill tab to a language tab.

    Having an own section would be more convenient and tidy up the skill tab.
     
    Tay-Dor likes this.
  5. vanith

    vanith Member

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    One of the things I performed in my game was google translate, it's not 100% accurate, but it is a fun twist to the game when people spout off a different language in the chat box
     
  6. Tay-Dor

    Tay-Dor Active Member

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    With the new feature library, one could add a trait for each language and designate them to sort to a "languages" tab.
     

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