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Manual Damage

Discussion in 'Feature Requests' started by Blueter, Feb 4, 2018.

  1. Blueter

    Blueter Member

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    Ok, my players like to roll their dice not use the program for attacks. I just hit the "d" button and add damage. Works great! I do however take the time to add the resistances (for 5e) which obviously don't work since I'm just typing Damage X. Can we have the damage types added to the side of the manual damage that appears so that if I check (slashing) it looks at the resistances on the creature and says yup its resistant or immune and adds the damage properly? Would be an awesome feature for our groups style of play!
     
    Nezzeraj likes this.
  2. Wesley Gorby

    Wesley Gorby Production/Community Manager
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    Interesting idea. I've posted this on the Trello board.
     
  3. Tay-Dor

    Tay-Dor Active Member

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    You could have them submit the attacks through D20PRO and the DM can adjust the attack roll and the damage applied before submitting.
     
  4. Blueter

    Blueter Member

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    obviously yes I could do that. That said I won't or wouldn't seems like a lot more work, regardless of how much it really is, and I'd simply keep hitting "d" and manually adding the damage and cutting it in half for resistance ect.
     
  5. owlbear

    owlbear Administrator
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    Oh. I like that one. I also love the simplicity of the D and H keys. Will definitely move this one up the list as it makes gaming quicker.
     
  6. owlbear

    owlbear Administrator
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    FYI. I didn't get this into the current build because class library was a beast to get to the current point -- linked into soo many bits of the program. That being said, this is still on the task list and will happen!
     
  7. Blueter

    Blueter Member

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