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Multiple modify targets

Discussion in 'Bug Reports & Installation Support' started by Ivangosh, Aug 3, 2018.

  1. Ivangosh

    Ivangosh New Member

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    Is it possible to create more than one modification in the flow? For example, the Pathfinder spell slow reduces AC, Attacks, and reflex saves by 1. I have only been able to apply one modification.
     
  2. Krilion_GD

    Krilion_GD Community Manager
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    Yes, you can create more than one effect node.
     
  3. Ivangosh

    Ivangosh New Member

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    I have tried to, but only the last one I enter stays while the other seem to disappear.
     
  4. Krilion_GD

    Krilion_GD Community Manager
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    upload_2018-8-4_11-7-26.png

    Also please post a screenshot of the FLOW you are trying to use.
     
  5. Ivangosh

    Ivangosh New Member

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    I am using version 3.7.3, Pathfinder ruleset. This is what I am trying to do:

    upload_2018-8-6_6-28-0.png
     
    #5 Ivangosh, Aug 6, 2018
    Last edited: Aug 6, 2018
  6. Ivangosh

    Ivangosh New Member

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    After I click save and then re-open the flow, this is what I am ending up with:

    upload_2018-8-6_6-29-5.png
     
  7. Krilion_GD

    Krilion_GD Community Manager
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    You would need to duplicate the 'Effect node', not the 'Modify Target Node'. Creating each thing you want as an individual 'Effect Node'.

    upload_2018-8-6_11-57-57.png
     
  8. Ivangosh

    Ivangosh New Member

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    Thanks! I kind of figured I was doing something wrong. One more question. I am having an issue getting the reflex save to be reduced by one. When I use the following flow, it results in the target getting its reflex save reduced by two.

    upload_2018-8-6_17-0-58.png

    upload_2018-8-6_17-1-49.png

    upload_2018-8-6_17-2-43.png
     
  9. Krilion_GD

    Krilion_GD Community Manager
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    hard to say, is there something else affecting him maybe.. can you export the token and the Feature you are using, I'll take a look at both.
     
  10. Ivangosh

    Ivangosh New Member

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    Here is the spell that causing the reflex to be changed by 2. I was testing it on some randomly selected tokens from your bestiary library. It seems to be happening on all of them.
     

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