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PCGen Import - Skills and Spells

Discussion in 'General Discussion' started by Kiltak, Dec 14, 2012.

  1. Kiltak

    Kiltak New Member

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    I tried to import a Sorcerer and got the following errors:
    Code:
    Imported from PCGen (3.5) on 14/Dez/2012
    
    skill not found: Craft (Alchemy)
    skill not found: Craft (Armor)
    skill not found: Craft (Blacksmithing)
    skill not found: Craft (Bows)
    skill not found: Craft (Jewelry)
    skill not found: Craft (Untrained)
    skill not found: Craft (Weapons)
    skill not found: Perform (Untrained)
    spell not found: Acid Splash
    spell not found: Detect Magic
    spell not found: Ghost Sound
    spell not found: Light
    spell not found: Mending
    spell not found: Prestidigitation
    spell not found: Read Magic
    spell not found: Burning Hands
    spell not found: Enlarge Person
    spell not found: Grease
    spell not found: Magic Missile
    spell not found: Protection from Evil
    spell not found: Ray of Enfeeblement
    spell not found: True Strike
    spell not found: Mage Armor
    spell not found: Glitterdust
    spell not found: Mirror Image
    spell not found: Scorching Ray
    spell not found: Stone Call
    spell not found: Summon Monster II
    spell not found: Resist Energy
    spell not found: Fireball
    spell not found: Summon Monster III
    spell not found: Fly
    
    Importer Error Log:
    Tried to import memorized spells on a class that does not support it: Sorcerer
    Unable to set crit range for attack: Claw
    Unable to set crit range for attack: Claw
    Unable to set crit range for attack: Crossbow +1 (Light)
    I'm using D20Pro 3.2.0 and PCgen 6.00.01 RC1 (yesterday build).

    Attached exported and original PcGen file.
     

    Attached Files:

  2. edwardcd

    edwardcd Administrator
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    Update your skills.txt file. Help documentation on skills.txt - d20Pro/judge/campaigns/[your campaign name]/res/ManuallySpecified/
    To keep the ruleset free, this is a community project. If you would like to contribute to the D&D 3.5 OGL ruleset please let me know. (visit this post)

    Update spells.txt file. Help documentation on spells.txt - d20Pro/judge/campaigns/[your campaign name]/res/ManuallySpecified/
    To keep the ruleset free, this is a community project. If you would like to contribute to the D&D 3.5 OGL ruleset please let me know. (visit this post)

    These errors should be fixed once d20Pro v3.3 releases
     
  3. Kiltak

    Kiltak New Member

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    Thanks I see now what was the problem with that :)

    On a closer inspection I noticed some other problems:
    Weapons To Hit was doubled, no Initiative modifiers applied or fire damage resistance. Items also didn't made the cut.
     
  4. edwardcd

    edwardcd Administrator
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    Yes, these import functions are enhanced with v3.3
     
  5. gaudaost

    gaudaost New Member

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    I have the same kind of problem but I have updated the spell.txt and skill.txt to the latest version, and I have verified that those spells that I'm trying to import from the memorized spells are indeed on that list.

    Though it happens irregularly: With the gaudafighter file, I get the following log:
    Code:
    Imported from PCGen (3.5) on 06.sep.2013
    
    skill not found: Acrobatics (Jump)
    skill not found: Craft (Untrained)
    skill not found: Perform (Untrained)
    spell not found: Bleed
    spell not found: Create Water
    spell not found: Detect Magic
    spell not found: Detect Poison
    spell not found: Guidance
    spell not found: Light
    spell not found: Mending
    spell not found: Purify Food and Drink
    spell not found: Read Magic
    spell not found: Resistance
    spell not found: Spark
    spell not found: Stabilize
    spell not found: Virtue
    spell not found: Abundant Ammunition
    spell not found: Air Bubble
    spell not found: Ant Haul
    spell not found: Bane
    spell not found: Bless
    spell not found: Bless Water
    spell not found: Cause Fear
    spell not found: Command
    spell not found: Compel Hostility
    spell not found: Comprehend Languages
    spell not found: Cure Light Wounds
    spell not found: Curse Water
    spell not found: Dancing Lantern
    spell not found: Deadeye's Lore
    spell not found: Deathwatch
    spell not found: Decompose Corpse
    spell not found: Detect Chaos
    spell not found: Detect Evil
    spell not found: Detect Good
    spell not found: Detect Law
    spell not found: Detect Undead
    spell not found: Diagnose Disease
    spell not found: Divine Favor
    spell not found: Doom
    spell not found: Endure Elements
    spell not found: Entropic Shield
    spell not found: Forbid Action
    spell not found: Hide from Undead
    spell not found: Inflict Light Wounds
    spell not found: Know the Enemy
    spell not found: Liberating Command
    spell not found: Magic Stone
    spell not found: Magic Weapon
    spell not found: Magic Weapon
    spell not found: Moment of Greatness
    spell not found: Murderous Command
    spell not found: Obscuring Mist
    spell not found: Protection from Chaos
    spell not found: Protection from Evil
    spell not found: Protection from Good
    spell not found: Protection from Law
    spell not found: Ray of Sickening
    spell not found: Reinforce Armaments
    spell not found: Remove Fear
    spell not found: Remove Sickness
    spell not found: Restore Corpse
    spell not found: Sanctify Corpse
    spell not found: Sanctuary
    spell not found: Shield of Faith
    spell not found: Shield of Faith
    spell not found: Summon Minor Monster
    spell not found: Summon Monster I
    spell not found: Sun Metal
    
    Importer Error Log:
    Unable to set Damage: 2d4 for attack: Masterwork Scythe [Lead Blades]
    Unable to set crit range for attack: Masterwork Scythe [Lead Blades]
    Unable to set Damage: 2d4 for attack: Masterwork Scythe [Power Attack (Two-Handed)]
    Unable to set crit range for attack: Masterwork Scythe [Power Attack (Two-Handed)]
    Unable to set Damage: 2d4 for attack: Masterwork Scythe
    Unable to set crit range for attack: Masterwork Scythe
    Though somehow it still adds the spells that I had memorized in pcgen.

    However with gaudarogue, I get pretty much the same list of errors:
    Code:
    Imported from PCGen (3.5) on 06.sep.2013
    
    skill not found: Craft (Untrained)
    skill not found: Perception (Trapfinding)
    skill not found: Perform (Untrained)
    spell not found: Acid Splash
    spell not found: Arcane Mark
    spell not found: Bleed
    spell not found: Dancing Lights
    spell not found: Daze
    spell not found: Detect Magic
    spell not found: Detect Poison
    spell not found: Disrupt Undead
    spell not found: Flare
    spell not found: Ghost Sound
    spell not found: Light
    spell not found: Mage Hand
    spell not found: Mending
    spell not found: Message
    spell not found: Open/Close
    spell not found: Prestidigitation
    spell not found: Ray of Frost
    spell not found: Read Magic
    spell not found: Resistance
    spell not found: Spark
    spell not found: Touch of Fatigue
    spell not found: Ant Haul
    spell not found: Color Spray
    spell not found: Grease
    spell not found: Mage Armor
    spell not found: Magic Missile
    spell not found: Magic Weapon
    spell not found: Shield
    spell not found: True Strike
    spell not found: Cat's Grace
    spell not found: Invisibility
    
    Importer Error Log:
    Unable to set Damage: 1d6 for attack: Masterwork Rapier
    Unable to set crit range for attack: Masterwork Rapier
    Unable to set Damage: 1d6 for attack: Masterwork Sickle
    Unable to set crit range for attack: Masterwork Sickle
    But this one neither imports spell known, nor spells memorized, it just displays the correct spell slots. However, adding manually (which is extremely tedious for a wizard) the known spells, I see the exact same spells in the spell list that I was trying to import from pcgen. Does anybody have any idea on this?

    D20pro version: 3.3.4
    PCgen version: 6.00.01
     

    Attached Files:

  6. edwardcd

    edwardcd Administrator
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    Thank you for including the PCGen files. We are taking a look into it now.
     

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