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Player's Handbook Notes

Discussion in 'D&D 5th Edition' started by Blueter, Jun 3, 2018.

  1. Blueter

    Blueter Member

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    So I know this could be put under bug reports but since it's a 5e thing also I figured I post it here.

    PLATE ARMOR: (maybe others but this is the one that caught my attention): Even though it says max Dex Zero in the rules library, it doesn't seem to add that to the AC line. Simple fix just added the Zero to the character sheet but thought you might want to know.

    CURE WOUNDS SPELL: Gives me the Unexpected exception during commit ERROR.

    RESISTANCES: Bludgeoning doesn't seem to apply the half damage, I think Piercing also does this, however I know Slashing is working.

    RESISTANCES: This is an error but rather a...tweak I guess. I was working on making the Ice Devil. They are resistant to bludgeoning, piercing, slashing if not silvered. What I did was click on the reistances and then made them vulnerable to silver so it would half then double or IE normal damage. What would happen though say it hit for 5. It would half (2) then double making the damage 3. Can it be set to double first then half or IE hit for 5 doubled 10 then halved making it 5?

    MOVEMENT: Yes I know it's been talked about in another thread just wanted to put it out there that it doesn't save any type or movement but normal for other readers of the thread.

    ITEMS: The pictures of the items and the items themselves don't match up. IE Shortswords have a potion vial, arrows look like armor (leather maybe?)


    FYI, I know you guys have a lot of plates spinning all at once just wanted to give some feed back! Keep up the strong work! Anything anyone else can think of please add it to the thread, it helps, it really does.
     
    #1 Blueter, Jun 3, 2018
    Last edited: Jun 4, 2018
  2. Krilion_GD

    Krilion_GD Community Manager
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    Many thanks for the finds
     
  3. Blueter

    Blueter Member

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    So if I use the player's handbook to create character. I can't export the character until I delete all the equipment. Is there a work around this so that import/export my characters from campaign to campaign?
     
  4. Krilion_GD

    Krilion_GD Community Manager
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    if the thing you are trying to export has copyright IP on it or associated with it, correct, it won't export.
     
  5. owlbear

    owlbear Administrator
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    Blueter, I'm actually working on a way to handle this. Basically, an export to storage option with doesn't un-encrypt the creature, but lets you pull them in to another campaign. It'll be a bit before it's fully ready tho -- sorry about that.

    Also, about the items. The real issue is the art. If you strip the art from the items they should export with the creature.
     

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