So I know this could be put under bug reports but since it's a 5e thing also I figured I post it here. PLATE ARMOR: (maybe others but this is the one that caught my attention): Even though it says max Dex Zero in the rules library, it doesn't seem to add that to the AC line. Simple fix just added the Zero to the character sheet but thought you might want to know. CURE WOUNDS SPELL: Gives me the Unexpected exception during commit ERROR. RESISTANCES: Bludgeoning doesn't seem to apply the half damage, I think Piercing also does this, however I know Slashing is working. RESISTANCES: This is an error but rather a...tweak I guess. I was working on making the Ice Devil. They are resistant to bludgeoning, piercing, slashing if not silvered. What I did was click on the reistances and then made them vulnerable to silver so it would half then double or IE normal damage. What would happen though say it hit for 5. It would half (2) then double making the damage 3. Can it be set to double first then half or IE hit for 5 doubled 10 then halved making it 5? MOVEMENT: Yes I know it's been talked about in another thread just wanted to put it out there that it doesn't save any type or movement but normal for other readers of the thread. ITEMS: The pictures of the items and the items themselves don't match up. IE Shortswords have a potion vial, arrows look like armor (leather maybe?) FYI, I know you guys have a lot of plates spinning all at once just wanted to give some feed back! Keep up the strong work! Anything anyone else can think of please add it to the thread, it helps, it really does.