I should have done this the first time! This is our shiny new thread for announcing the public beta and updating folks on status and such. To kick things off right, I am happy to announce Public Beta 184.108.40.206. Download 220.127.116.11 here! Changes of note: Experimentally moved Fog of War tools to Main Menu->Draw Tools so it is with the other map manipulation tools. Fixed numerous bugs with DR, ER and Attack Qualities which were caused by the migration to the Rules API (dynamic types) Added GM Options to control when Effect Triggers cause Decision pop-ups Added Effect option to automagically target the Caster Overhauled the Trigger and decision system to provide the ability to retarget effects as they are being handled -- great for cloud effects which need to roll across the battlefield Improved and updated the Speed and AC handlers -- still a work in progress but getting there Added support for On-Equip effects for AC and Speed Behind the scenes we've added movement types -- UI is in progress to see these values on the creature view Fixed Attack Node Critical Multiplier and Cascade selections -- they are no longer off by 1 Attempted to update the default scroll position on the gamelog to be "bottom" first -- results of this change may vary (we have the gamelog scheduled to be rebuilt in the very near future) Added stub to Options to support the Paizo store API -- still waiting on authentication from Paizo to get started Bug fixes (handled by the changes above): Fixed the issue some folks were having when attempting to attack/target a creature and not seeing any results. This was caused by the custom ac handler not scaling with Rules -- fixed. Fixed the issues with Adamantine (and the misspelling 'Admantine') which were causing damages to be incorrectly calculated by type. Fixed the bug where features which provide an attack via the Attack Node would have the wrong crit multiplier and cascade value when equipped. Fixed several bugs with applied effects and duration. The symptom was effects which "lingered" on a creature after the duration had expired. Some fixes were put in place to limit the Game Log spam that occurred when features were used with the Repeat Node.