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Resolve Attacks normally

Discussion in 'General Discussion' started by katowulf, Feb 15, 2010.

  1. katowulf

    katowulf New Member

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    Hi There,

    Sorry for the noob question, but this is really confusing me. After an attack is sent by a player and I get the "Resolve Attack" window, I can't figure out where to click to just let in resolve naturally, i.e. without fudging the roll in any way. With my players all looking at a trial GM version, the five of us couldn't figure this out.
     
  2. Lord Elderon

    Lord Elderon New Member

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    HI Katowulf,

    When you are looking at the 'Action' window and one of the 'Resolve Attack' tabs you will see 4 icons at the bottom of the window:

    1 - gray sword - MISS
    2 - red "pow" looking icon - Hit
    3 - gray 20 - crit rolled, but not confirmed
    4 - red / gold 20 - CRIT CONFIRMED

    Sorry for any confusion. Please let us know if you need any further help.

    Best,

    Nick
     
  3. Dan

    Dan Member

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    I should add that due to licencing, virtual tabletop software cannot automatically resolve attacks or any d20 success roll. That would make it a "game" and would then not be governed under the d20 system license. Likewise, a program cannot automate character creation, btw.

    So d20pro and every other VT cannot legally resolve attacks automatically. The GM has to manually decide success / failure of rolls.
     
  4. katowulf

    katowulf New Member

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    This seems fine. I don't have any issues with resolving the attacks. I would like an "okay, go ahead" button in addition to the ones that specify hit/miss/etc (less thinking when my devious--err, I mean GM mind--is deep in thought). The program suggests to me it's a hit success, I want a way to say "go with your decision" without having to try math. I'll understand if my anti-math sentiments are not so well received : )

    I do have a few ideas on how the attack process could be streamlined. Most importantly, I'd like to have the ability to double click on the weapon I choose for a single attack, rather than always having to click the weapon then click the check graphic, which is actually hard to hit when I'm in a hurry.
     
  5. Greymyst

    Greymyst New Member

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    I withdraw my comment.

    Thanks,
    Farris
     
  6. Dan

    Dan Member

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    Actually, it's not quite that restrictive. We can mark things as a hit or miss via colors, and still leave the actual decision to a human. Check out these screenshots from our latest build, due out any day now. Images have been reduced a bit. Notice the clearer labeling of Attack rolls, follow-up rolls (for crits or concealment) and the colored dice to indicate hits or misses. Notice that the confirmation roll is usually grey even though it is sufficient to hit; that's because the first roll didn't threaten to crit.
     
  7. katowulf

    katowulf New Member

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    Nice; looking great! : )
     

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