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spells.txt

Discussion in 'General Discussion' started by LordValerius, Oct 24, 2011.

  1. LordValerius

    LordValerius New Member

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    Ok, most likely a stupid question...but I have tried modifying the spells.txt file and placing it in the ManuallySpecified folder, but it doesn't seem to have the changes in the program. Information regarding this process seems fairly sparse to me...Pretty sure I've checked everywhere, but I could be wrong. It seems pretty straightforward, but I can't get my additions to end up in the program. What might I be doing wrong?

    Thanks!
    Val
     
  2. ChrisRevocateur

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    I haven't played around with the spells stuff yet, but I think for them to show up in for a character, you have to also go into the classes.txt file and add them to the classes that get them at the appropriate level that they gain them.
     
  3. edwardcd

    edwardcd Administrator
    Staff Member

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    The spells.txt file is a master list of all spells that can be used in the game. However, in order for any class to gain access to the newly added spells, you must add the new spell to each class you want to assign them to under the specific spell level.

    Thus, let's say you added a spell "Ubber Magic" (a 5th level spell) inside the spells.txt file:
    Code:
    Ubber Magic
    Now, we need to add this spell to each class we want to have the new spell available. In the classes.txt file:
    Code:
    Spells5=Ubber Magic
    Your class may have additional spells after the "Spells5=" - you may simply put the new spell in front or in back of the list separated by a vertical line "|"
     
  4. LordValerius

    LordValerius New Member

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    Thanks so much for the instruction folks!!

    Val
     

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