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v3.4.6 and enhanced Marketplace experience

Discussion in 'Announcements' started by thraxxis, Apr 29, 2015.

  1. thraxxis

    thraxxis Member

    Joined:
    Jul 8, 2008
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    Hail and well met,

    d20Pro v3.4.6 ushers in a big enhancement in the Marketplace experience. Products are now organized under a hierarchy. This tree structure allows you to quickly drill down to what you're most interested. The new Marketplace also has Tags that improve searching for assets matching a particular pattern.

    The new experience is live now:
    http://www.d20pro.com/MarketplaceWeb

    Installers:
    Win64
    Win32
    Mac
    Linux

    The updated d20Pro software includes a major performance improvement for Maps with many tiled images. If you've noticed sluggish updates to your Players, try v3.4.6 and you'll be blown away by how fast is now. For you coders out there: this resulted from optimizing how memory was being allocated for the buffered images holding the tiles in memory. :ugeek:

    This version also allows Judges to reorganize their images folders (FLR, CTR, and ITEM) without scrambling the ids! Go to the respective Library and click the Images button whenever you want to tidy up. About time! :twisted:

    Full release notes from this patch:

    Code:
    ==v3.4.6==
    
    ===Features===
    * Manage Images
    	The Map, Creature, and Item images may now be reorganized. Press the "Images" button
    	at the bottom of the Map, Creature, or Item Library and select "Manage Images...".
    	This opens a wizard where you may drag images and folders to different locations, 
    	including new folders.
    * Game Creature dialogs now remember their previous position.
    * Improved Drag & Drop Support	
    	Creature files (.d20_ctr) and Handouts (.d20_handout) may now be dragged to the 
    	their respective Libraries to import them. Dropping Maps was already supported.
    
    ===Fixes===
    * Response time greatly improved for broadcasting Maps to the Players.
    * Aggressively scan the resource system when Maps are imported.
    * Now fully handles if importing a Map runs out out of memory. 
    

    Look for this on the main web site soon. We want to give a smaller audience a chance to hammer on it before taking v3.4.6 to wide release.
     

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