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  <channel>
    <title>D&amp;D 5th Edition</title>
    <description>Talk about D&amp;D 5th Edition.</description>
    <pubDate>Tue, 19 May 2026 19:42:25 +0000</pubDate>
    <lastBuildDate>Tue, 19 May 2026 19:42:25 +0000</lastBuildDate>
    <generator>Mesa Mundi Software Forums</generator>
    <link>https://forums.mesamundi.com/index.php?forums/d-d-5th-edition.33/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://forums.mesamundi.com/index.php?forums/d-d-5th-edition.33/index.rss"/>
    <item>
      <title>Could be bugs, but... (TLDR)</title>
      <pubDate>Tue, 12 Nov 2019 16:17:55 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/could-be-bugs-but-tldr.4632/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/could-be-bugs-but-tldr.4632/</guid>
      <author>invalid@example.com (koriley)</author>
      <dc:creator>koriley</dc:creator>
      <content:encoded><![CDATA[(edit: just realized I posted this in the dnd channel and not in gen discussion, sorry it is in the wrong channel)<br />
<br />
As a developer, I hate bugs (actually I love them, helps me be better, but it still stings), so I don&#039;t want to jump right in and say, &quot;Hey this software is really buggy&quot;, especially when I have only been in it for a week now.<br />
<br />
Some of it may also be, just how it is, and it just doesn&#039;t make sense to me till it is explained.<br />
<br />
So, without further ado:<br />
<br />
Character Generation:<br />
Why...<br />
<br />
<a href="https://forums.mesamundi.com/index.php?threads/could-be-bugs-but-tldr.4632/" class="internalLink">Could be bugs, but... (TLDR)</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Lucky (3x per Long Rest)</title>
      <pubDate>Sun, 31 Mar 2019 00:48:03 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/lucky-3x-per-long-rest.4558/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/lucky-3x-per-long-rest.4558/</guid>
      <author>invalid@example.com (Gregg Devanna)</author>
      <dc:creator>Gregg Devanna</dc:creator>
      <content:encoded><![CDATA[Is there a way for d20pro to keep track of Luck points for the Lucky feat?  I have the PHB, but I don&#039;t see how the software keeps track of the points.  I tried to add a trait template, but not sure how to make it work.  Any ideas?<br />


	<a href="https://forums.mesamundi.com/index.php?attachments/2550/" target="_blank">View attachment 2550</a>
	
<br />
<br />
In the same vein, is there a mechanism for inspiration points?<br />
<br />
Thanks ~Gregg]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Arcane Recovery</title>
      <pubDate>Fri, 22 Mar 2019 04:13:44 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/arcane-recovery.4554/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/arcane-recovery.4554/</guid>
      <author>invalid@example.com (Ivangosh)</author>
      <dc:creator>Ivangosh</dc:creator>
      <content:encoded><![CDATA[I was wondering if there is a way to edit or change the remaining spell slot values for spell casters when they take a short rest and use their arcane recovery trait.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>LFG (Healing Paladin / Life Cleric)</title>
      <pubDate>Sun, 10 Mar 2019 01:57:29 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/lfg-healing-paladin-life-cleric.4548/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/lfg-healing-paladin-life-cleric.4548/</guid>
      <author>invalid@example.com (DekanX)</author>
      <dc:creator>DekanX</dc:creator>
      <content:encoded><![CDATA[Hello everyone, I&#039;m looking for any 5th Edition D&amp;D game during my down time with my current group. I play primarily healers / support, but can branch out to most other roles (minus tank.) If you are looking for an extra player, drop me a line. Thank you for your consideration in advance.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Energy Resistance</title>
      <pubDate>Mon, 28 Jan 2019 15:09:16 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/energy-resistance.4509/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/energy-resistance.4509/</guid>
      <author>invalid@example.com (Blueter)</author>
      <dc:creator>Blueter</dc:creator>
      <content:encoded><![CDATA[When I set a weapon in the features to Magic and Slashing (or Bludgeoning/Piercing) and the creature has resist Slashing does it half the damage because of the Slashing component or does the added magic tag override?]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Player's Handbook Notes</title>
      <pubDate>Fri, 25 Jan 2019 03:16:25 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/players-handbook-notes.4390/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/players-handbook-notes.4390/</guid>
      <author>invalid@example.com (Blueter)</author>
      <dc:creator>Blueter</dc:creator>
      <content:encoded><![CDATA[So I know this could be put under bug reports but since it&#039;s a 5e thing also I figured I post it here.<br />
<br />
<b>PLATE ARMOR</b>: (maybe others but this is the one that caught my attention):  Even though it says max Dex Zero in the rules library, it doesn&#039;t seem to add that to the AC line.  Simple fix just added the Zero to the character sheet but thought you might want to know.<br />
<br />
<b>CURE WOUNDS SPELL</b>:  Gives me the Unexpected exception during commit ERROR.<br />
<br />
<b>RESISTANCES</b>: Bludgeoning...<br />
<br />
<a href="https://forums.mesamundi.com/index.php?threads/players-handbook-notes.4390/" class="internalLink">Player&#039;s Handbook Notes</a>]]></content:encoded>
      <slash:comments>10</slash:comments>
    </item>
    <item>
      <title>5e MM and Player Handbook</title>
      <pubDate>Thu, 30 Aug 2018 16:28:28 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/5e-mm-and-player-handbook.4413/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/5e-mm-and-player-handbook.4413/</guid>
      <author>invalid@example.com (Golldan)</author>
      <dc:creator>Golldan</dc:creator>
      <content:encoded><![CDATA[Hey All,<br />
Help me manage expectations/what am I supposed to get and see with 5e MM and PH... I have been using d20Pro for Pathfinder for a few months, and when the new 5e MM came out, it looked like a good time to check out how 5e would work under d20Pro. So upgraded to ver 3.7.3, downloaded MM and PHB, and set up a test DD 5e campaign to check out the new shinny things. <br />
<br />
Note, most of my posts/errors end up being user error somewhere... so I do not expect much different here. <br />
<br />
In dropping...<br />
<br />
<a href="https://forums.mesamundi.com/index.php?threads/5e-mm-and-player-handbook.4413/" class="internalLink">5e MM and Player Handbook</a>]]></content:encoded>
      <slash:comments>29</slash:comments>
    </item>
    <item>
      <title>Importing Monster Manual never finish?</title>
      <pubDate>Fri, 27 Jul 2018 00:45:10 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/importing-monster-manual-never-finish.4412/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/importing-monster-manual-never-finish.4412/</guid>
      <author>invalid@example.com (kinwolf)</author>
      <dc:creator>kinwolf</dc:creator>
      <content:encoded><![CDATA[I bought and downloaded the Monster Manual, but when I try an import, it takes forever(read, it&#039;s been 20 mins since it started now)<br />
<br />
Is it normal?]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>5th Edition work progress</title>
      <pubDate>Tue, 17 Jul 2018 15:15:38 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/5th-edition-work-progress.3923/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/5th-edition-work-progress.3923/</guid>
      <author>invalid@example.com (owlbear)</author>
      <dc:creator>owlbear</dc:creator>
      <content:encoded><![CDATA[Hi folks, I&#039;m going to use this thread in 5e to talk about the progress we&#039;re making and post UI ideas that we&#039;re considering.<br />
<br />
The first topic is an Advantage/Disadvantage toggle.  The concept is to have a global toggle which allows a Player or GM to make rolls with either Advantage or Disadvantage.<br />
<br />


	<a href="https://forums.mesamundi.com/index.php?attachments/874/" target="_blank">View attachment 874</a>
	
 <br />
<br />
Right now this is just mocked up -- you see the application log on the left and the menu toggle on the right.<br />
<br />
The new toggle is a three state button with Red AD...<br />
<br />
<a href="https://forums.mesamundi.com/index.php?threads/5th-edition-work-progress.3923/" class="internalLink">5th Edition work progress</a>]]></content:encoded>
      <slash:comments>58</slash:comments>
    </item>
    <item>
      <title>5e Esper Genesis game</title>
      <pubDate>Mon, 28 May 2018 17:30:35 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/5e-esper-genesis-game.4383/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/5e-esper-genesis-game.4383/</guid>
      <author>invalid@example.com (Wesley Gorby)</author>
      <dc:creator>Wesley Gorby</dc:creator>
      <content:encoded><![CDATA[We (TCR Games) still have room for players in a 5e game using the Esper Genesis rules to run a game set in the Altered Carbon universe. The game will be Thursdays/Weekly. Give a shout or stop by if this interests you. <a href="http://tcrgames.com/" target="_blank" class="externalLink" rel="nofollow">http://tcrgames.com/</a><br />
<br />


	<a href="https://forums.mesamundi.com/index.php?attachments/2172/" target="_blank">View attachment 2172</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Character Sheet</title>
      <pubDate>Wed, 28 Mar 2018 02:57:15 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/character-sheet.4360/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/character-sheet.4360/</guid>
      <author>invalid@example.com (Slagmoth)</author>
      <dc:creator>Slagmoth</dc:creator>
      <content:encoded><![CDATA[Are there plans to revamp the character sheets or possibly allow for users to create their own UI to them?]]></content:encoded>
      <slash:comments>16</slash:comments>
    </item>
    <item>
      <title>Poisoned Dagger</title>
      <pubDate>Fri, 02 Mar 2018 17:19:56 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/poisoned-dagger.4345/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/poisoned-dagger.4345/</guid>
      <author>invalid@example.com (nullcron)</author>
      <dc:creator>nullcron</dc:creator>
      <content:encoded><![CDATA[If an attack also has a save associated with it in addition to the weapon damage, like a poisoned dagger, how do you make an attack vs CON or another stat in 5e?]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Armor Types</title>
      <pubDate>Wed, 24 Jan 2018 17:12:56 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/armor-types.4328/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/armor-types.4328/</guid>
      <author>invalid@example.com (Blueter)</author>
      <dc:creator>Blueter</dc:creator>
      <content:encoded><![CDATA[It looks like when you equip heavy armor, which means no Dex mod, if you have a negative dexterity it is affecting your AC in a negative way.  I didn&#039;t look at it for the reverse (positive dexterity mod.).  Unless I&#039;ve misread the rules in heavy armor the answer should always be no dexterity modifications.]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Did I download the right stuff?</title>
      <pubDate>Fri, 05 Jan 2018 02:38:08 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/did-i-download-the-right-stuff.4262/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/did-i-download-the-right-stuff.4262/</guid>
      <author>invalid@example.com (phloog)</author>
      <dc:creator>phloog</dc:creator>
      <content:encoded><![CDATA[As I&#039;ve been waiting for the 5E stuff, I&#039;ve been using Fantasy Grounds.  Now that I&#039;ve heard that things were done, I bought and imported the Player&#039;s Handbook.<br />
<br />
In the OLD days I&#039;d import stuff from Hero Lab, but assuming I&#039;m not doing that, am I right in thinking that to make a character I have to enter each skill, stat, etc. one by one?<br />
<br />
As a comparison, with Fantasy Grounds I drag &quot;Wood Elf&quot; over from the book to the PC, and ALL the stats, mods and descriptions come with it.  If I drag a...<br />
<br />
<a href="https://forums.mesamundi.com/index.php?threads/did-i-download-the-right-stuff.4262/" class="internalLink">Did I download the right stuff?</a>]]></content:encoded>
      <slash:comments>8</slash:comments>
    </item>
    <item>
      <title>Saving spell effects Official Players Handbook purchased</title>
      <pubDate>Thu, 04 Jan 2018 20:01:18 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/saving-spell-effects-official-players-handbook-purchased.4231/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/saving-spell-effects-official-players-handbook-purchased.4231/</guid>
      <author>invalid@example.com (Markehm)</author>
      <dc:creator>Markehm</dc:creator>
      <content:encoded><![CDATA[Hey all<br />
<br />
I am loading spells into my characters from the 5E official content.<br />
<br />
When I test play the character in combat, there is not spell effect.<br />
<br />
The spell has no content to apply, whether it is damage effects or even info for the dm to create a area effect.<br />
<br />
No damage from magic missile for example.<br />
<br />
How do I set this up?<br />
Is the effect not already included in the Official 5E content I purchased for 300gold?<br />
<br />
A little frustrated over here.<br />
<br />
Throw me a bone please.<br />
<br />
Cheers]]></content:encoded>
      <slash:comments>23</slash:comments>
    </item>
    <item>
      <title>D&amp;D 5e Adventure path</title>
      <pubDate>Fri, 27 Oct 2017 04:17:36 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/d-d-5e-adventure-path.4232/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/d-d-5e-adventure-path.4232/</guid>
      <author>invalid@example.com (Elrand)</author>
      <dc:creator>Elrand</dc:creator>
      <content:encoded><![CDATA[Is there any ETA on potential D&amp;D 5th edition Adventures for use with d20pro available in the market place to be purchased. I know you guys are busy keep up the good work. Thanks]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Guidance cantrip for Cleric</title>
      <pubDate>Tue, 03 Oct 2017 23:28:41 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/guidance-cantrip-for-cleric.4222/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/guidance-cantrip-for-cleric.4222/</guid>
      <author>invalid@example.com (Gregg Devanna)</author>
      <dc:creator>Gregg Devanna</dc:creator>
      <content:encoded><![CDATA[How can you create the Guidance cantrip for a Cleric?  I cannot figure out how to apply the +1d4 to an ability check of the player&#039;s choice within the next minute. This is what I tried.<br />


	<a href="https://forums.mesamundi.com/index.php?attachments/1603/" target="_blank">View attachment 1603</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>spells help</title>
      <pubDate>Wed, 27 Sep 2017 23:58:03 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/spells-help.4144/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/spells-help.4144/</guid>
      <author>invalid@example.com (Monkworks)</author>
      <dc:creator>Monkworks</dc:creator>
      <content:encoded><![CDATA[how do I handle this situation?<br />
<br />
The PC casts Lighting bolt. The monster get to make a save for half damage...<br />
<br />
How do I set up the save before the dmg is applied?<br />
<br />
How do you guys handle this event?<br />
<br />
spell casting. Mod gets to make a save before damage is applied..]]></content:encoded>
      <slash:comments>18</slash:comments>
    </item>
    <item>
      <title>3.7.1.10 And 3.7.1</title>
      <pubDate>Thu, 14 Sep 2017 14:19:05 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/3-7-1-10-and-3-7-1.4205/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/3-7-1-10-and-3-7-1.4205/</guid>
      <author>invalid@example.com (Slagmoth)</author>
      <dc:creator>Slagmoth</dc:creator>
      <content:encoded><![CDATA[First, I want to say this system has awesome potential and I know that 5E is a work in progress. Being a developer myself I understand project priorities and offer to help in any way that I can.<br />
<br />
I have looked through the Release Candidate build and I get a great many errors when operating through the spell library or when casting a spell then altering it from the pop ups. It would appear that attack roll spells are still not quite supported. <br />
<br />
I have also noticed that on hit effects such as...<br />
<br />
<a href="https://forums.mesamundi.com/index.php?threads/3-7-1-10-and-3-7-1.4205/" class="internalLink">3.7.1.10 And 3.7.1</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>5E Rules and Tutorials</title>
      <pubDate>Sat, 09 Sep 2017 15:54:15 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/5e-rules-and-tutorials.4199/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/5e-rules-and-tutorials.4199/</guid>
      <author>invalid@example.com (Slagmoth)</author>
      <dc:creator>Slagmoth</dc:creator>
      <content:encoded><![CDATA[I purchased the platform and may have done so prematurely. I am happy with the amount of customization that is possible but the documentation seems to be outdated or nonexistent for some aspects of the application.<br />
<br />
<ol>
<li>First, is there a way for me to remove the damage types? 5E doesn&#039;t have &#039;Epic&#039;, &#039;Evil&#039; and many of these others that were present in 3.X and PF.</li>
<li>Got my second concern to work actually, so I will play around with others for practice.</li>
<li>Third, I can&#039;t find anything...</li>
</ol><br />
<a href="https://forums.mesamundi.com/index.php?threads/5e-rules-and-tutorials.4199/" class="internalLink">5E Rules and Tutorials</a>]]></content:encoded>
      <slash:comments>14</slash:comments>
    </item>
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