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  <channel>
    <title>Feature Requests</title>
    <description>Have a suggestion on how to improve d20pro? Let us know about it.</description>
    <pubDate>Tue, 14 Apr 2026 09:43:09 +0000</pubDate>
    <lastBuildDate>Tue, 14 Apr 2026 09:43:09 +0000</lastBuildDate>
    <generator>Mesa Mundi Software Forums</generator>
    <link>https://forums.mesamundi.com/index.php?forums/feature-requests.16/</link>
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    <item>
      <title>Launcher + PSA Single window</title>
      <pubDate>Tue, 12 Nov 2024 15:33:01 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/launcher-psa-single-window.4463/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/launcher-psa-single-window.4463/</guid>
      <author>invalid@example.com (Wesley Gorby)</author>
      <dc:creator>Wesley Gorby</dc:creator>
      <content:encoded><![CDATA[Single launcher window<br />
<br />


	<a href="https://forums.mesamundi.com/index.php?attachments/2417/" target="_blank">View attachment 2417</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>guide.d20pro.com UX</title>
      <pubDate>Tue, 06 Oct 2020 20:11:22 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/guide-d20pro-com-ux.4686/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/guide-d20pro-com-ux.4686/</guid>
      <author>invalid@example.com (djc664)</author>
      <dc:creator>djc664</dc:creator>
      <content:encoded><![CDATA[Hey all, there didn&#039;t seem to be more appropriate place for the meta of this request, so here I am.<br />
<br />
<a href="http://guide.d20pro.com/" target="_blank" class="externalLink" rel="nofollow">http://guide.d20pro.com/</a> is coming along nicely, and I&#039;ve seen the content improve constantly. Thank you for that.<br />
<br />
Unfortunately, the left side &quot;menu&quot; almost useless as a menu and that combined with no search and poor page control layout, it&#039;s <b>very </b>frustrating to use. I appreciate that this interface may be a configured out-of-the-box module with limitations that you didn&#039;t...<br />
<br />
<a href="https://forums.mesamundi.com/index.php?threads/guide-d20pro-com-ux.4686/" class="internalLink">guide.d20pro.com UX</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Hex Grid</title>
      <pubDate>Tue, 06 Oct 2020 16:41:33 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/hex-grid.4687/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/hex-grid.4687/</guid>
      <author>invalid@example.com (Michael Clark)</author>
      <dc:creator>Michael Clark</dc:creator>
      <content:encoded><![CDATA[This has probably been asked before, but I saw in version 3.8.7 where they were looking to add hex grid capabilities to d20Pro. Is that an active capability yet?<br />
<br />
If so it would make d20Pro great for Battletech and Starfinder.<br />
<br />
Thanks!]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Changing the core die roll in D20PRO i.e.(d20 to 2d6 or to a percentile roll)</title>
      <pubDate>Mon, 13 Apr 2020 23:57:41 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/changing-the-core-die-roll-in-d20pro-i-e-d20-to-2d6-or-to-a-percentile-roll.4659/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/changing-the-core-die-roll-in-d20pro-i-e-d20-to-2d6-or-to-a-percentile-roll.4659/</guid>
      <author>invalid@example.com (SDM)</author>
      <dc:creator>SDM</dc:creator>
      <content:encoded><![CDATA[At some point before the release of version 3.7.8 a beta version existed that allowed this option. Why did this option get removed as it allowed me so much more flexibility in my game choices?]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>How about alpha numeric labels for grids.</title>
      <pubDate>Tue, 22 Oct 2019 18:50:24 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/how-about-alpha-numeric-labels-for-grids.4630/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/how-about-alpha-numeric-labels-for-grids.4630/</guid>
      <author>invalid@example.com (Dick G)</author>
      <dc:creator>Dick G</dc:creator>
      <content:encoded><![CDATA[I currently use d20pro for a Pathfinder 1e / Greyhawk PBP on FB. I use the player view and screenshot it in a post. It&#039;s effective but a few players use phones only and the map is daunting to them. We all agree labeling rows and columns on the grid helps a lot. I use map markers but it&#039;s tedious. If this is not a realistic expectation, are there any workarounds or suggestions? <br />
<br />
Sometimes I miss the obvious solutions. Thanks in advance.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>switch campaign without restarting</title>
      <pubDate>Wed, 09 Oct 2019 22:53:11 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/switch-campaign-without-restarting.4625/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/switch-campaign-without-restarting.4625/</guid>
      <author>invalid@example.com (mrwinfree)</author>
      <dc:creator>mrwinfree</dc:creator>
      <content:encoded><![CDATA[I&#039;m sure there is a great reason this is not happening now, but is it possible for future versions to have a &quot;hotswap&quot; option for campaigns?  say I open the sandbox campaign to tweak something, but then need to import that change to the current game campaign.  I think it would be convenient to not have to open/close d20pro each time.   I suppose I could just keep two instances of the game open one just for the Sandbox and the other for actual game states.]]></content:encoded>
    </item>
    <item>
      <title>Draw Tools</title>
      <pubDate>Sun, 25 Aug 2019 05:17:04 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/draw-tools.4606/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/draw-tools.4606/</guid>
      <author>invalid@example.com (baraccus)</author>
      <dc:creator>baraccus</dc:creator>
      <content:encoded><![CDATA[Don&#039;t know if this has ever been brought up, or even a problem for anyone else, but I would definitely like some failsafe put in place for this.<br />
<br />
I am creating walls for large complex OSR dungeon crawl maps for the game I am running.  The knot placements get to be quite numerous and time consuming on these massive maps at times.  Sometimes taking easily a half hour or more for 1 section alone.  I get in a rhythm and go for some time.  Then, oops, I have to remove the last knot as I didn&#039;t...<br />
<br />
<a href="https://forums.mesamundi.com/index.php?threads/draw-tools.4606/" class="internalLink">Draw Tools</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Improvements or bug fixes - please!</title>
      <pubDate>Sat, 17 Aug 2019 15:22:54 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/improvements-or-bug-fixes-please.4591/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/improvements-or-bug-fixes-please.4591/</guid>
      <author>invalid@example.com (kaltarrant)</author>
      <dc:creator>kaltarrant</dc:creator>
      <content:encoded><![CDATA[1) When a player disconnects and reconnects, every other players zoom level reverts to initial connection. With the ongoing network troubles in the app, this happens a lot.<br />
2) Can we please edit our custom die rolls rather than have to delete and re-add them each time we level up our character? <br />
3) If I hide the player list in the game log, it would be great if that remembered my previous setting<br />
4) STOP showing me the news and random hints on startup - very annoying<br />
5) If a player is an...<br />
<br />
<a href="https://forums.mesamundi.com/index.php?threads/improvements-or-bug-fixes-please.4591/" class="internalLink">Improvements or bug fixes - please!</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>PC Update</title>
      <pubDate>Sun, 07 Jul 2019 02:08:21 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/pc-update.4585/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/pc-update.4585/</guid>
      <author>invalid@example.com (crazitalk)</author>
      <dc:creator>crazitalk</dc:creator>
      <content:encoded><![CDATA[The character import function in the content library I&#039;ve found to be exceedingly beneficial. I&#039;ve used both PCGen and HeroLab to create characters to import into D20Pro, and I&#039;ve been updating characters as they level up in those applications. One option I&#039;d love to have is the ability to update an existing character without having to delete and re-import the character and then re-apply the player token, lighting, and any other refinements I have to make that aren&#039;t imported with the...<br />
<br />
<a href="https://forums.mesamundi.com/index.php?threads/pc-update.4585/" class="internalLink">PC Update</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Please let me turn off auto-select on init change.</title>
      <pubDate>Wed, 08 May 2019 05:45:27 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/please-let-me-turn-off-auto-select-on-init-change.4570/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/please-let-me-turn-off-auto-select-on-init-change.4570/</guid>
      <author>invalid@example.com (Robotguy)</author>
      <dc:creator>Robotguy</dc:creator>
      <content:encoded><![CDATA[We play with all our IC interaction in text. If I, as GM, happen to be typing when someone ends their turn during init, the software automatically selects the next creature in initiative and applies all subsequent keystrokes to that creature as commands. I&#039;m a decent typist, so I usually get 8-12 characters (and unintentional, random commands, including init changes with each press of the space bar) before the *ding*ing stops me.]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Marker Enhancements</title>
      <pubDate>Fri, 26 Apr 2019 01:34:25 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/marker-enhancements.4561/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/marker-enhancements.4561/</guid>
      <author>invalid@example.com (HippyCraig)</author>
      <dc:creator>HippyCraig</dc:creator>
      <content:encoded><![CDATA[I had two ideas I would like to see:<br />
<ol>
<li>Something in the options menu to set the hover time for markers to display a popup, with an option to set it to not popup at all, maybe if it was set to 0 or some sort of checkbox.  I think this would be handy as I am making some maps and having the marker in the middle of the room helps identify which belongs there, but it gets in the way of combat constantly popping up being in the middle of the room.  I have had to put them on the side for...</li>
</ol><br />
<a href="https://forums.mesamundi.com/index.php?threads/marker-enhancements.4561/" class="internalLink">Marker Enhancements</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>View as Player</title>
      <pubDate>Sat, 13 Apr 2019 01:03:45 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/view-as-player.4563/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/view-as-player.4563/</guid>
      <author>invalid@example.com (crazitalk)</author>
      <dc:creator>crazitalk</dc:creator>
      <content:encoded><![CDATA[I&#039;d love the ability to view maps as a player while logged in as a GM. I use D20Pro with my home game and usually I run it on multiple computers with one being the GM and one being the Player view pumped into a television. I&#039;ve tried running multiple instances of the app on one computer, but have run into frustrating lag. With at least half of the updates that have occurred since purchase I run into an instance where the update won&#039;t work properly on my player computer. I&#039;d love to be able...<br />
<br />
<a href="https://forums.mesamundi.com/index.php?threads/view-as-player.4563/" class="internalLink">View as Player</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Innate Spell Casting</title>
      <pubDate>Mon, 25 Feb 2019 19:31:22 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/innate-spell-casting.4514/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/innate-spell-casting.4514/</guid>
      <author>invalid@example.com (Blueter)</author>
      <dc:creator>Blueter</dc:creator>
      <content:encoded><![CDATA[Would it be..cleaner, to change innate spell casting &quot;trait&quot; from the traits tab over to the spells tab?  I noticed this on the Gynosphinx from the MM 5E.  Not that it doesn&#039;t work, it does of course, but seems like a creature such as the sphinx which is given a set of spells that the logical place to look is the spells tab.  I messed with the creature class template and moved it over there by adding a spell list.  It just seems cleaning to me.  This is just food for thought and as I stated...<br />
<br />
<a href="https://forums.mesamundi.com/index.php?threads/innate-spell-casting.4514/" class="internalLink">Innate Spell Casting</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Enhancements to effects</title>
      <pubDate>Mon, 25 Feb 2019 19:27:47 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/enhancements-to-effects.4516/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/enhancements-to-effects.4516/</guid>
      <author>invalid@example.com (Pyrroc)</author>
      <dc:creator>Pyrroc</dc:creator>
      <content:encoded><![CDATA[So some suggestions on Effects:<br />
<br />
1. Each effect should have the capability of its own duration.  By default it should inherit the duration of its parent (so as not to break any existing usage), but be capable of having its own calculated duration.  Many spell effects have a duration that differs from the duration of the spell.<br />
<br />
2. Each effect should be able to add an evaluate capability.  If the functions specified in the associated Value field evaluate to true the Effect goes into effect,...<br />
<br />
<a href="https://forums.mesamundi.com/index.php?threads/enhancements-to-effects.4516/" class="internalLink">Enhancements to effects</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>I miss some options........</title>
      <pubDate>Sun, 24 Feb 2019 21:56:56 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/i-miss-some-options.4518/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/i-miss-some-options.4518/</guid>
      <author>invalid@example.com (Seradest)</author>
      <dc:creator>Seradest</dc:creator>
      <content:encoded><![CDATA[First of all ,nice program i like it.<br />
<br />
So here is what i found and sorry for my bad English skills<br />
<br />
1.<br />
The Core Dice Window where you can hit an dice with the mouse to roll them is missing some options<br />
Some Rulebooks have more than one modification that is calculated with the dice roll.<br />
but your program can only set one modification <br />
When someone uses ypour programm only for initiative,fightmap and roll dices without using the ingame options for fighting or the inqame charsheets this would...<br />
<br />
<a href="https://forums.mesamundi.com/index.php?threads/i-miss-some-options.4518/" class="internalLink">I miss some options........</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Spell Tab Organization</title>
      <pubDate>Mon, 04 Feb 2019 14:24:07 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/spell-tab-organization.4515/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/spell-tab-organization.4515/</guid>
      <author>invalid@example.com (Blueter)</author>
      <dc:creator>Blueter</dc:creator>
      <content:encoded><![CDATA[Is it possible to have the spell list tab organize by level of spell over alphabetical?  Zero&#039;s at the top and 9&#039;s at the bottom, by default?  Right now even if you force to do so by level the next time you return the tab it defaults back to alphabetical.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Make a hot key for Ping</title>
      <pubDate>Wed, 30 Jan 2019 01:50:19 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/make-a-hot-key-for-ping.4502/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/make-a-hot-key-for-ping.4502/</guid>
      <author>invalid@example.com (Spookymonster)</author>
      <dc:creator>Spookymonster</dc:creator>
      <content:encoded><![CDATA[Hover and F7 (for example) would be a lot quicker and easier than hover and right-click &gt; ping location &gt; red.]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>New Templates</title>
      <pubDate>Mon, 28 Jan 2019 16:41:01 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/new-templates.4508/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/new-templates.4508/</guid>
      <author>invalid@example.com (Blueter)</author>
      <dc:creator>Blueter</dc:creator>
      <content:encoded><![CDATA[Is it possible to have templates made for Actions, Reactions and Bonus Actions that consume on use but reset at the start of the player/creatures turn automatically?  That way you attack (using On Equip and Action template.)  Then lets say I go drink a potion that turn also it might has something like no Actions Left?  I know an attack can also reaction so maybe need to add a reaction template to a weapon.  <br />
    I know this is only effective for 5e but it can&#039;t hurt to ask!  The reset...<br />
<br />
<a href="https://forums.mesamundi.com/index.php?threads/new-templates.4508/" class="internalLink">New Templates</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Pop out game log and Roster</title>
      <pubDate>Wed, 26 Sep 2018 22:24:44 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/pop-out-game-log-and-roster.4450/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/pop-out-game-log-and-roster.4450/</guid>
      <author>invalid@example.com (DartanionJD)</author>
      <dc:creator>DartanionJD</dc:creator>
      <content:encoded><![CDATA[Is there anyway to make the game log and roster so that they open in a separate window?<br />
in the DM screen, screen space in the software is a premium and I find the gamelog and rosters sometimes get in my way especially if I am trying to see a large scale map. It would be awesome if those could unhook from the host window and be placed along the side of my monitor, so I can keep the screen for all the awesomeness that is the map and combat.]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>GM Control of Game Log</title>
      <pubDate>Fri, 14 Sep 2018 17:08:17 +0000</pubDate>
      <link>https://forums.mesamundi.com/index.php?threads/gm-control-of-game-log.4445/</link>
      <guid>https://forums.mesamundi.com/index.php?threads/gm-control-of-game-log.4445/</guid>
      <author>invalid@example.com (mutant)</author>
      <dc:creator>mutant</dc:creator>
      <content:encoded><![CDATA[If already possible, please let me know...<br />
<br />
I would like to control information that is broadcasted to my players. Specifically, I do not want them to know that I am using a spell (via feature) or what spell is being cast.  Is this possible?<br />
<br />
Thanks.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
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